Monthly Archives: January 2009

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What We’re Playing: Eversion

THE HORROR

Got a free half hour, and looking to lose some of your sanity? Check out Eversion, a new game by Tows Guilherme. While the game at first glance appears to be boring and derivative, after a few levels you’ll get to notice that there is something… different. I strongly recommend playing in the dark by yourself for maximum effect. A quick rewiew (with some well marked spoilers) awaits you if you follow this shiny link Continue reading →

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Carneyvale: Showtime a IGF Grand Prize Finalist!

Carneyvale: Showtime - what GAMBIT games turn in to with an 15 months and a full staff. Great game!

So it’s no secret that Fire Hose is a huge fan of GAMBIT (especially considering that both Sharat and I are graduates of the lab) – hell, we pop over there on a regular basis to steal their food and drinks. Well, two years ago when we were making AudiOdyssey a separate Wii Remote project was being made, Wiip. The game was popular enough that the Singapore branch of the lab decided to make an XBox Community port of the game, and the result is the massively popular new title, Carneyvale: Showtime.

As a matter of fact, the game has done so well that it is now a finalist for the Seumas McNally grand prize in the Independant Game Festival awards! This is huge news, and the teamthat made the game couldn’t be more deserving. Congratulations to everyone involved, even the creepy voice over narrator who scares the bejesus out of me.

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AudiOdyssey in the New York Times

AudiOdyssey

Yeah Baby! AudiOdyssey hit the New York Times last week, making it to the big, fat Sunday edition. There was a section on 23 student innovators, and they felt a Wii Remote video game that is accessible to the blind is worth a shout. Apparently the article gained enough attention to even get a Kotaku hit. Pretty cool!

My first reaction was to suspect that they ran out of innovators around the 20 mark, but 23 is such a weird number that maybe that’s not the case? Or maybe the editors just like prime numbers and didn’t want to go all the way to 29? Who knows. What is nice is that the gaming accessibility movement gets more visibility, as it is a super important effort that not enough people know about. Want to learn more? Check out the IGDA accessbility SIG’s wiki, it’s full of great info and links to other smart people doing accessible gaming research.

Hit the jump for thoughts on the article. Continue reading →

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