Monthly Archives: July 2009

The Fire Hose D&D Campaign Begins!

I put on my wizard robe and hat

Here is a guest post by Josh Diaz, a good friend of mine who has been helping me out with this D&D campaign. We’ll start a separate blog of our D&D adventures, more on that soon. And with that I’ll turn it over to Josh!

On Monday evenings, a group of heroes gathered in a crowded town square, uniting to help protect their homelands. At the same time, a group of game developers gathered in a dingy dungeon, to help learn the origins of their craft.

That’s right, Fire Hose is running a D&D campaign! I was invited by our Dungeon Master, Eitan, along with a select group of the realm’s finest scholars and sharpest blades, to come around and play in a game of 4th Edition Dungeons & Dragons. 4th Edition is an updated version of the long-running game, and some of the design changes look back to both the original ‘tactical wargaming’ history of its predecessors, while also drawing on the immediacy and class balancing of modern computer and video games.

The rules are long, bookish, and copyrighted — so I’ll direct your attention to Eitan’s simple, but beautiful world. As Dungeon Master, Eitan is artist, writer, programmer *and* executable: he sets up the world our characters will inhabit, and keeps everything moving while we react to new events. As such, he’s come up with a little slice of a world that was richly represented with just a little bit of advance work. Pulling from real-world sources, our characters meet in a small and frozen town stuck on a peninsula behind a mountain range. ‘What’s exciting about a small frozen chunk of isolated no-man’s land,’I pretend to hear you ask? Well, in this case, the town is host to a small magical gateway that leads to a much larger town, and acts as kind of a trading post for the peninsula and it’s inhabits. With a hook like that, characters drawn from all over the world — an elf scholar who came to visit the big city from his wooded homeland, a dragonborn mercenary from a rural mountain rookery — are given both a reason and the means to gather. But if we can get there, where else can we get? And *who* else has access to the portal?

Oh, I haven’t mentioned the invasion, the ambush, or the kobold slingers with their potions of explodey doom yet. But one of the neat things about D&D is that in the course of play, you always end up with more threads than you planned, and that just means there’s something to think about for next week. Adieu!

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Jacques’ Artwork on the Autodesk: The Area’s Homepage!

"Pure Garbage"

Jacques, one of our awesome artists, recently had a piece of his artwork showcased on the Autodesk homepage! Sweet!

This piece of art isn’t related to one of our games – but it’s pretty awesome in its own right and great that Jacques’ work is being recognized.

For a link to the image’s page on the website, click here.

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What We’re Playing: Don’t Eat the Mushroom

I think DARE would have been much more effective if they had come up with as compelling of a name. I would probably have paid more attention to an after school program called "Don't Eat the Crack Rock".

Don’t Eat the Mushroom… what can I say, the game is hilarious, unexpected, and a ton of fun to play. It’s guaranteed to be different from just about anything you’ve seen before, and if you’re anything like us you’ll be cracking up the whole way through. I don’t want to give away too much because of spoilers, but I will say that it’s probably ok to disregard the advice in the level title. Go give it a shot!

Most of the time the games we post on “What We’re Playing” are simple browser based games, and don’t require complicated setup. This one is a bit of a doozy, but trust me it’s worth it. First go and download and install Knytt Stories, which is pretty badass in its own right. Once it’s installed go and grab the user generated level Don’t Eat the Mushroom by Uncle Sporky. You might have to sign up to get on the forums, which also sucks. Once you’ve downloaded the level use the built in installer to pop it into Knytt Stories, and enjoy! There are several endings, so you might want to play through several times.

Of course, if you like it there are many other user made levels for Knytt Stories, but I’ve yet to find one as awesome as DETM.

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Happy Birthday To Us!

THE CAKE IS A LIE THE CAKE IS A LIE THE CAKE IS A LIE THE CAKE IS A LIE Oh no wait there it is

YESSSS! We are one year old today! Woo-hoo! We celebrated this weekend with an awesome BBQ. The weather was perfect, the food was awesome, and the cake was almost entirely typo free. Tons of fun! Want to wish us a happy birthday? Do it in the comments section!

Special thanks to all of the people who made hitting this milestone possible:

  • The amazing talented Fire Hose Team
  • The various friends, interns, and freelancers who provided us with help over these past few months
  • Our awesome advisors who give us the best advice and feedback.
  • MIT, GAMBIT, the Ed Arcade, and their super encouraging environments
  • And most importantly our families for sticking behind us while we walk the tight rope that is the start up world.

Here’s looking forward to year two!

Damn we're popular! Or at least we know a lot of people who like free food. Either way pretty good, right?

Lots more awesome BBBBQ pictures after the jump. Continue reading →

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Sand Castle Tower Defense

The creeps are tough, but our towers are definitely strong enough to defend against them

I spent the day at the beach yesterday, and decided to muscle in on Ethan’s territory and start with some sand castles. Here is our first one of the summer, a game we call Sand Castle Tower Defense. As you can see we’re up to our necks in creeps, and building towers to defend as quickly as possible.

That is, until the tide comes in and kills everything.

Props to Keith Brown and Sam Ribnick for helping me build this.

 A well placed water tower would destroy those sand balls, but a fire tower would be ideal for the seaweed monsters. Maybe we should have played on a harder map?

A well placed water tower would destroy those sand balls, but a fire tower would be ideal for the seaweed monsters. Maybe we should have played on a harder map?

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