Gamasutra publishes Eitan’s article on UI Design

Eitan’s article on Usability Interface design was just published on Gamasutra today! The article talks about four key elements of UI – learnability, simplicity, efficiency, and aesthetic. Specifically, why these are important and how to critically balance these elements for your own game design. Eitan’s pretty passionate about UI, having written his master’s thesis on the topic.

It’s also filled with awesome pictures from some of our favorite games, if you’re not into reading lots of words.

Check it out, and we welcome your comments here or on the Gamasutra website!

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What I learned at Boston GameLoop

This past Saturday was the second (annual?) Boston GameLoop. It was a day long unconference organized by Darius Kazemi and Scott MacMillan. This year it was pretty big, and had some 70+ developers who participated in a bunch of random talks and roundtables. It was quite fun with lots of interesting discussions. So what did I learn?

There are a lot of indie devlopers in Boston, but almost no one else is doing XBLA, PSN, or WiiWare games. I guess the lure of PC and iPhone games is pretty strong. Some people will do anything for Xbox achievements, including putting together a B.S. session just to get their gamer score about 10K. It’s super hard to find really talented artists who also understand art direction. Speaking of which, if you happen to be an artist we’d love to hear from you. Programming languages like Chef, AAAAAAAAAAA!!!, Brainfuck, and INTERCAL are always good for a few laughs.

Overall the conference was a lot of fun. If you want to see detailed info on any …

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