This past Saturday was the second (annual?) Boston GameLoop. It was a day long unconference organized by Darius Kazemi and Scott MacMillan. This year it was pretty big, and had some 70+ developers who participated in a bunch of random talks and roundtables. It was quite fun with lots of interesting discussions. So what did I learn?
- There are a lot of indie devlopers in Boston, but almost no one else is doing XBLA, PSN, or WiiWare games. I guess the lure of PC and iPhone games is pretty strong.
- Some people will do anything for Xbox achievements, including putting together a B.S. session just to get their gamer score about 10K.
- It’s super hard to find really talented artists who also understand art direction. Speaking of which, if you happen to be an artist we’d love to hear from you.
- Programming languages like Chef, AAAAAAAAAAA!!!, Brainfuck, and INTERCAL are always good for a few laughs.
Overall the conference was a lot of fun. If you want to see detailed info on any of the sessions you can follow the event recap page as descriptions go up.