What I learned at Boston GameLoop

Dumbest part of Game Loop? Drinking too much and telling Chris Bowen (MS XNA program developer, gracious host of the event, and super nice guy) how we're not going to use XNA ever, for any reason, because we want to be able to run our game on non-Windows platforms. Perhaps a bit too honest?

This past Saturday was the second (annual?) Boston GameLoop. It was a day long unconference organized by Darius Kazemi and Scott MacMillan. This year it was pretty big, and had some 70+ developers who participated in a bunch of random talks and roundtables. It was quite fun with lots of interesting discussions. So what did I learn?

  • There are a lot of indie devlopers in Boston, but almost no one else is doing XBLA, PSN, or WiiWare games. I guess the lure of PC and iPhone games is pretty strong.
  • Some people will do anything for Xbox achievements, including putting together a B.S. session just to get their gamer score about 10K.
  • It’s super hard to find really talented artists who also understand art direction. Speaking of which, if you happen to be an artist we’d love to hear from you.
  • Programming languages like Chef, AAAAAAAAAAA!!!, Brainfuck, and INTERCAL are always good for a few laughs.

Overall the conference was a lot of fun. If you want to see detailed info on any of the sessions you can follow the event recap page as descriptions go up.