Monthly Archives: April 2010

Are Video Games Ert?

I have no idea how anyone can keep a straight face and call half of the bullshit at MoMA art while claiming that NO video game deserves that title.

There has been a big debate lately between Roger Ebert and the video game community on whether or not video games are art. In short, Ebert is a troll and should be ignored. Rather than rehash the argument though, I thought I’d repost an insightful analysis from Magical Wasteland. Thanks to Zach Weiner (from smbc-comics) for the great comic and to Matthew Burns for the hilarious post.

The New Debate on Games as Ert

A raging war of words that never seems to disappear for long, the eternal question “are games ert?” has reared its many-spectacled head yet again. On the first side we find those who passionately believe in the idea that games are indeed ert, and wish them to be viewed as such. On the other, the stridently dubious, who feel that games are not ert, and either cannot ever be it, or at least have many steps to go in order to become it.

It is well understood that ert is important and a big deal. Many people pay respect to ert– and as such, if games became ert, then respect would be paid to games. This means we could talk about what we do in good company by saying “oh, I make video games,” and our interlocutors would respond “oh, yes, games– they are a kind of ert, aren’t they?” And we all know that this is certainly not the case right now.

To confuse matters further, there is also a contingent who have spearheaded a kind of backlash against the question itself– games, they counter, should be about something else– having “fon,” apparently, and thus it is lamentable that anything else (especially ert) would be the concern of those who make games, particularly because the quality of being “fon” interferes with, or somehow contradicts, the quality of being ert. Which begs another important question: can games be both ert and fon at the same time?

Many further symposiums, blog posts and ert-fon diagrams will be necessary to answer the question definitively.

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What We’re Playing: Sydney Shark

Today I played Sydney Shark, watched Zombieland, and read a Game Career Guide article on the results of a game design challenge on Rickrolls. I think I've had my fill of internet memes.

Any time a game gets you laughing they’ve done something right. Sydney Shark is a ridiculous, over the top game in which you control a shark hell bent on killing everything and anyone in its path. The game play is very simple; dive deep, surface quickly to jump, and chomp on everything in your path with the A key. What really makes the game stand out is how fast paced and hilarious it is. Pulling down flying jets/gliders/helicopters/UFOs is a blast and when they crash into the water with a satisfying explosion you are rewarded with tons of points and achievements. The game even has hilarious things pop up from time to time, ranging from a bonus point spinner to shark images to Steve Irwin yelling “Crickey!”, and they all feel great.

The game doesn’t have tons of replay value (you’ll probably cover everything you want to do in 2-3 play throughs) but that will be enough for you to have a lot of fun and probably a few laughs. Give it a shot!

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Ninja Bros is a fun XBLIG game

Hmm... There are four of them, they're brothers, they're ninjas, and for all we know they might be teenagers. Am I the only one who wants to see a mutant turtle version of this game?

Conventional wisdom is that the XBox Live Indie Games channel (XBLIG) is generally a grab bag of crap. The games there tend to be lower quality, have worse production value, have short gameplay experiences with little or no replay value, and frequently either lack in originality or are so far off the deep end in terms of creativity that they aren’t even fun. Don’t get me wrong – it’s great that Microsoft made a channel where anyone can create and post games (though I’m annoyed at them co-opting the phrase “indie games” for their own use), and I think that it can be a terrific learning experience for new developers to have to opportunity to commercially release a game to the masses through the channel. But the unfortunate upshot is that most users tend to regard XBLIG as home to garbage.

But there are good games there, if you know where to look! Recently we’ve been playing Ninja Bros at the office. It’s a short and fun puzzle platformer in which you control 2 to 4 ninja brothers in their never ending quest to push buttons, open doors, and then exit the level. The game is quite tricky though, as all the brothers move in unison whenever the left joystick is moved, and all have separate jump buttons. From this simple premise the game developers have crafted some incredibly fun levels that really explore the mechanic, and completing each level is quite rewarding. Add in some simple yet polished and appealing pixel art and you’ve got a real winner of a game.

Ninja Bros cost $1 (only!) and is a real steal. I strongly recommend picking it up and seeing what one of the best games on XBLIG looks like. You’ll have a great time playing!

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Fire Hose (and Slam Bolt Scrappers) at BiG

They'd have a lot more cred if they called it "Bidness in Gaming". 'Cause then it'd be bidness time.

If you’re in Boston, making video games, and/or are even remotely interested in the business side of game dev I’d definitely recommend checking out the MIT BiG conference happening this coming Friday at the Microsoft NERD center next to MIT. It’s going to be a day long deal with all sorts of interesting panels on non-traditional marketing strategies, the changing face of social games, and “the next big thing”. Of course, the panel I’m most interested in is how to build and launch a gaming start up, mostly because I’m on it. It should be a lot of fun, I know that some of the guys here in the office are already starting a pool on what kind of stupid stuff I’m going to say.

Oh, and did I mention that we’ll be showing off Slam Bolt Scrappers at the conference? It’s true! We’ll have an awesome 4 player build for people to play, so if you didn’t get a chance to try the game out at PAX East be sure to swing by the conference and give our game a shot! Priority will be given to cosplaying conference goers, especially ones dressed up as Ghostbusters or giant chickens.

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What We’re Playing: Particulars

Was the big bang actually like this game? And if so, then who got the high score?

Particle physics and casual game play melded together? YOU’VE GOT MY ATTENTION. Particulars is a fun little game from Paul Sztajer (his first game) and is a great way to waste a few minutes. You take control of an up quark in the nanoseconds after the Big Bang, and your mission is to survive for as long as possible by avoiding your counterpart, the antimatter up quark. It’s a tough job, as the particles attract and repel each other and photons from matter/antimatter explosions can bounce you around. If that sounds ridiculous that’s because it kind of is, but you’ll still have fun playing it.

There are a lot of nice touches to this game that make it addictive and fun to replay. You can swap your particle for a down quark by ramming antimatter down quarks, and then can change back to an up later. The sound effect of an explosion is really enjoyable, and when you get many going per second it feels great, like matter/antimatter popcorn in a microwave. The doubling score every few seconds is exciting to watch as it gets up into the thousands and tens of thousands. Personally I love the tangential physics; now you know what quarks are! And that matter/antimatter explosions release energy, here in the form of photons! And that photons can bounce around particles even if they are massless. Then again, maybe I’m reading too much into this, and it’s just a fun, silly game.

My high score is 77K, can you beat it?

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