Boston Indie Update

Let’s check in on what’s happening with some of our friends in Boston, shall we?

Our good friends at Autobahn Games are now accepting pre-orders for their next title, “1… 2… 3… KICK IT! (Drop That Beat Like an Ugly Baby)“. In addition to consistently awesome game naming the DJ ban guys really know how to put together a fun experience, and their latest offering is no different. I’ve been playing pre-alpha builds for a while, and Kick It is kind of like a mash up of Aaaaa!, Rez, and AudioSurf. If you know any of those games then you’ll understand why I’m so excited about this game. Pre-ordering gets you an early playable alpha build now, and then you get constant updates as they come along. If you like being on the cutting edge of games I strongly suggesting picking it up!

But perhaps you aren’t into games about base jumping, and prefer a good old interactive fiction experience? In that case you should stop reading this post now and go play The Warbler’s Nest by Jason McIntosh. It is a very short old school IF game where…. well, you’ll just have to play it. The whole thing can be played in 10-15 minutes and it is super solid. I normally don’t care for the IF genre but after about 5 minutes I got really sucked in and couldn’t get enough, and the ending is absolutely fantastic. Go play it for free now!

Want more free games made by Boston devs? Well ok then! Exanaut is a explorative platformer (or to use the hip slang, “metroidvania-like”) by Matthew Fister. It’s a free download for Windows where you star as a space man with a jetpack and gun searching for… alien artifacts? I dunno, it’s not super plot heavy. The game is a bit rough around the edges as it is one of Matthew’s first games, and it’s pretty damn hard. I wound up enjoying it a lot more after editing the python files and giving myself tons of health, jetpack fuel, and a super high level gun.

Of course, not everything is cheery in Boston Indie Land, and I’m very sorry to announce the folding of one of our flagship indie studios, MacGuffin Games. Founder and local indie hero Scott McMillan wrote a farewell post detailing what happened, with the short of it being that Mustache Mercenaries didn’t perform nearly well enough to keep them afloat. Happily it looks like the MacGuffin team will be moving on to bigger and better things, so while we will be pouring out a bit of beer tonight at our local indie meet up we will also toast to their future success.