Three Fire Hose Games developers spend a weekend making 48-hour games. A short post mortem on the game “Ice Breaker.”
Ever wonder how the business side of video games works? No? Well too bad, we’re gonna tell you about it anyway. The MIT Sloan Business in Gaming Conference is coming up soon (right before PAX) on March 10th, 2011 and there are going to be a bunch of suits talking up business nonsense there. It should be a lot of fun! And did we mention that our very own Fire Chief is going to be chatting it up on the Start Up Panel? For REALS.
In all seriousness, though, there will be a lot of great speakers and companies there, and if you’re interested in breaking into the video games industry, it’s probably the conference for you.
This is BiG’s third year running, and Eitan’s second time speaking at the conference. Tickets are on sale for “Early Bird” prices now until Feb 28th, when they’ll go full-price.
Last night I had the pleasure of seeing a talk by Jane McGonigal, game designer of TED talk fame, and author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World. I’ve known Jane via the web for years, from being involved with the ARG community and playing her game “Top Secret Dance-Off“, but it was wonderful to meet her in person finally.
Jane was in Cambridge for the evening at the Harvard Book Store for a talk, Q&A, and book-signing. She talked about some of the topics in her book (which I’m a couple chapters into at this point, and finding a fantastic read). One of the most salient points that she impressed, though, was the definition of a game as an unnecessary obstacle that we, as gamers, volunteer to tackle. The concept that when we play games, we provoke a state of Read More →