Where is Ichiro?

The one man powerful enough to make video games develop themselves, Ichiro Lambe from Dejobaan, needs your help. He’s been involved with some shady business lately, and as of yesterday afternoon, I think it’s finally caught up with him – he’s completely disappeared. Was it the mob? His secret dealings with shadow governments? An alien abduction? Friends, I believe it may be much more sinister than that.

Ichiro’s been keeping me posted on the Valve PotatoFoolsDay ARG, which has mysteriously involved a few of his games (The Wonderful End of the World, Aaaaa!, and 1 2 3 KICK IT).  I’ve gotten plenty of updates from him over the course of this ARG (or is it real?) as he continually linked me to sites reporting new discoveries in his games.  Yesterday, things finally got weird.  He sent me a link to this confidential document begging for help.  I was all, “Go on…” and Ichiro followed up with, “Right bef,” and that …

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Jam made from Games

Jeff on Games – Cardboard Jam: Best Jam Ever

This weekend, Boston Game Jams ran Cardboard Jam, a game jam where everyone made board or card games instead of making digital games. I have to say, I think I had way more fun at this game jam than at almost any other digital jam I’ve been a part of for a few reasons.

First, there’s no tech choices or learning curve. At digital Game Jams, the first thing you have to do (once you have a game you want to create) is decide what technology you want to work in. This can be tough when you have multiple people who all come with different tech backgrounds and make them try to work together. Either you end up choosing teams based on tech that people know, or a few people end up working in tech they are unfamiliar with. This can make many digital game jam more about overcoming technical challenges, rather than overcoming design challenges in the game.

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