Playing Kaizo Mario for charity!
At the Global Game Jam this past weekend, I was part of a team that created a Commodore 64 game called “Sleepwalking Backwards.” It’s a short narrative experience, written and designed by Jonathon Myers. Go play the game here!
Why a C64 game?
The C64 is the first computer I had as a kid, and the machine I learned to program on. The programs I would write would be simple things written in BASIC. They might ask you questions and give simple responses, or draw some ASCII art on the screen. Most of them would involve rapidly flashing the colored border around the screen, because it was an easy and fun effect. I remember filling several floppy disks with these little experiments.
Early last year my interest got rekindled in the old machine, and I started playing around with programming for it again. I remembered several things that I wasn’t able to figure out as a kid — machine language, bitmap graphics, sound — and thought it would be cool to go back …