Go Home Dinosaurs (Proudly) Delayed!

Most of the time a delay of a game is met with some hand-wringing, some doom-saying, some  finger-pointing, some cynical-…talking? Sometimes a delay means that a game is in a mess of development crud and the sheer enormity of issues has forced the developer or publisher to hold off. Other times a game just isn’t quite ready to be released and could use a little more time in the development vats where games are formed.

Other times a game starts looking pretty awesome near to when it is supposed to come out and the devs go “wow, we’ve made a lot of progress in a super-short amount of time… why don’t we ride this wave a little longer and make our good game totally awesome?” That’s kind of where Go Home Dinosaurs is at present.

For the past several months we’ve been saying the game would be out by the end of the year, something we took very seriously internally. We even had builds that were basically ready to go. But we looked at how far we had come and realized just how much more polish …

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