What We Do
We make fun, creative games for consoles, computers, and mobile devices. Located in ever-sunny Cambridge, MA, we released our first game, Slam Bolt Scrappers in 2011. It’s a mash-up of brawling and puzzle solving that is unlike pretty much anything else you’ve ever played! In 2013 we released our second game, Go Home Dinosaurs, on PC and iPad.
More recently we started a video game accelerator program and in 2015 helped Chris Chung create and launch his first-person destructive cat simulator, Catlateral Damage on Steam (PC, Mac, and Linux) and PlayStation 4. We also helped Batterystaple Games with their co-op action platformer 20XX, which is available on PC via Steam.
Check out our work for a few of our very satisfied clients on the Our Games page to see how we helped out on games like Dance Central, Rock Band Blitz, and Ms. Splosion Man!
Educational Papers and Press
We don’t just make games, we also talk about them in an intelligent fashion!
PAX Prime Panel: In(die)credible! The best new indie games you haven’t played
We’ve also got this nifty video of the talk.
Gamasutra Article: The Ins and Outs of Native Client
Gamasutra Article: Upping Your Game’s Usability
Gamasutra Article: Designing Games that are Accessible to Everyone
Eitan’s Game in the New York Times: AudiOdyssey Article
Eitan’s Thesis Paper: The Human Controller, on video game interface usability and accessibility