About Fire Hose Games

We make video games. AWESOME! Specifically, we make video games that are exciting and different. Video games that encourage social play. Video games that push the limits of how people play games. Oh, and video games that are FUN.

Located in ever-sunny Cambridge, MA, we’ve just released our first game, Slam Bolt Scrappers! It’s a mash up of brawling and puzzle solving that came to the PlayStation Network in March 2011. If you’re in the Boston area and want to do some playtesting for us, drop us a line at test <at> firehosegames [dot] com and we’ll have you swing by.

What kind of omelet is Ethan making? What is in Jacques' hat? And does Tovah even know how to use the deep fryer?
Ethan, Jacques, Jason, Sharat, Eitan’s Head, and Tovah. Can you smell what the Hose is cooking?

Portfolio

Slam Bolt Scrappers: Our first in-house game, Slam Bolt Scrappers, was released on PlayStation Network in March 2011. Featuring a unique combination of puzzle based building and multiplayer, beat-em-up brawling, SBS’s one-of-a-kind gameplay grabbed the attention of fans over a year before the game actually came out. Critically acclaimed for its genre-defying mechanics, masterful artwork, and compelling soundtrack, Slam Bolt Scrappers helped launch Fire Hose Games onto the map.
Dance Central: Local Boston developer, Harmonix, contracted us for our expertise in player interfaces for the hit dancing Kinect game, Dance Central, which came out November 2010 for the Xbox 360. Our studio worked as a self managed team to develop early prototypes for DC, going as far to work with dancers to make all of the moves authentic.

Team Video

Here’s a typical work day for us at Fire Hose.

Educational Papers and Press

PAX Prime Panel: In(die)credible! The best new indie games you haven’t played
We’ve also got this nifty video of the talk.

Gamasutra Article: Upping Your Game’s Usability

Gamasutra Article: Designing Games that are Accessible to Everyone

Eitan’s Game in the New York Times: AudiOdyssey Article

Eitan’s Thesis Paper: The Human Controller, on video game interface usability and accessibility

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Fire Hose Team

Eitan Glinert is our founder, creative director, and fire chief. When he’s not playing hockey or messing around with Legos he likes to spend time working on making games more accessible.

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Ethan Fenn is our programmer and principal trombonist. He thinks he knows German, and is really good at Guitar Hero and Rock Band since he helped make them.

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Sharat Bhat is our programmer and resident Tales of Vesperia expert. He was the most prolific developer at the Singapore-MIT GAMBIT game lab, which is impressive considering how much time he spends developing zombie outbreak survival strategies.

Jacques Pena is our newest artist, and has recently invented a time machine that you lay down on comfortably, and if you wait long enough you will wake up 4-8 hours into the future.

Jeff Ward is our newest programmer and toolsmith. Having previously worked at Orbus Gameworks and Bethesda, Jeff is excited to join the team and help us eliminate bottlenecks in our burrito ordering process.

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Nico Corrao is our resident animation mastermind. You see him here hugging a coffee cup or something, but I've never once seen him drink coffee. What's up with that?

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Geek, gamer, girl, & autodidact. Fan of ampersands.

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