About Fire Hose Games
We make video games. AWESOME! Specifically, we make video games that are exciting and different. Video games that encourage social play. Video games that push the limits of how people play games. Oh, and video games that are FUN.
Located in ever-sunny Cambridge, MA, we’ve just released our first game, Slam Bolt Scrappers! It’s a mash up of brawling and puzzle solving that came to the PlayStation Network in March 2011. If you’re in the Boston area and want to do some playtesting for us, drop us a line at test <at> firehosegames [dot] com and we’ll have you swing by.

Ethan, Jacques, Jason, Sharat, Eitan’s Head, and Tovah. Can you smell what the Hose is cooking?
Portfolio
Slam Bolt Scrappers: Our first in-house game, Slam Bolt Scrappers, was released on PlayStation Network in March 2011. Featuring a unique combination of puzzle based building and multiplayer, beat-em-up brawling, SBS’s one-of-a-kind gameplay grabbed the attention of fans over a year before the game actually came out. Critically acclaimed for its genre-defying mechanics, masterful artwork, and compelling soundtrack, Slam Bolt Scrappers helped launch Fire Hose Games onto the map.
Dance Central: Local Boston developer, Harmonix, contracted us for our expertise in player interfaces for the hit dancing Kinect game, Dance Central, which came out November 2010 for the Xbox 360. Our studio worked as a self managed team to develop early prototypes for DC, going as far to work with dancers to make all of the moves authentic.
Team Video
Here’s a typical work day for us at Fire Hose.
Educational Papers and Press
PAX Prime Panel: In(die)credible! The best new indie games you haven’t played
We’ve also got this nifty video of the talk.
Gamasutra Article: Upping Your Game’s Usability
Gamasutra Article: Designing Games that are Accessible to Everyone
Eitan’s Game in the New York Times: AudiOdyssey Article
Eitan’s Thesis Paper: The Human Controller, on video game interface usability and accessibility
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