Posts by Caroline

Tax Incentives in MA for Video Games

In his June 12 Op-Ed in the Globe, Jeff Jacoby (@jeff_jacoby) writes that “the video game industry wants to be bribed to do business in Massachusetts.”

He goes on to describe how the state shouldn’t pick winners when it comes to businesses.  That tax benefits have not worked in the past for the green industry, movie industry, or for mutual funds.  Each of these industries is completely different, and the attempt to apply a single rule to all markets is a fallacy.  In fact, there have been incentive programs in Massachusetts that have worked extraordinarily well, bringing in jobs and revenue into the state.  A fine example of this is illustrated in the success of the biotech industry in Massachusetts.

As State Rep. Vincent Pedone (Worchester Dem.) has pointed out in the past, “Twenty-five or 30 years ago, no one in the commonwealth knew what biotechnology was, and it has now become a critical part of our Massachusetts economy. We think the video game design industry has equal potential.”  Rep. Pedone has been a key figure in introducing the legislation that would support video game companies.

Some argue that MA should be more business-friendly in general.  While it’s true that MA taxes are some of the highest around, there are other benefits which help to balance this challenge.  According to CNBC’s 2010 report, Massachusetts is ranked #5 in America’s Top States for Business.  This score is mostly due to the fact that Massachusetts is #1 in Education.  We have some of the greatest minds coming out of the greatest schools in the country.  In the games industry especially, we end up sending that talent away to greener pastures for game development because the jobs are in California, Washington, or Texas.

Here at Fire Hose Games, we are constantly getting inquiries from eager, qualified applicants that could be contributing to the MA economy, if only there were a position for them.  Tax incentives would allow companies like ours to retain our capital for longer so we could employ more people, over longer periods of time.  Jacoby claims that MA games companies want to hire more senior-level people, but it is much more than that.  We want to hire more senior-level, junior-level, and entry-level people.  We want to create jobs here and grow the already flourishing community into one of the strongest in the United States.  We want to keep our talent here in Massachusetts instead of shipping our grads off to California.

The video game industry is traditionally highly project-based.  Development cycles are long, and when capital runs low, layoffs are made.  Again, tax incentives from the State would allow us to smooth the bumps during ups and downs of project cycles so that we would not lose people during downturns.  Furthermore, this model is changing, as the industry increasingly trends toward less project-based cycles and more sustainable, long term revenue cycles.

In grand editorial style, Jacoby goes as far as insulting the game companies that want to help Massachusetts, as well as our own businesses, grow, quoting Pushkin to call us pigs.  He also makes comparisons to rich Hollywood actors and Fidelity Investments.  Those kinds of comparisons are not only completely inaccurate, but they speak to a basic lack of understanding or research about the games industry whatsoever.  According to the 2010 IBISWorld Report on the Video Games industry, the average wage in the games industry was $47k, and the wages/revenue ratio was about 25%.  Not exactly the fatcats you were expecting?  We aren’t asking for Massachusetts to bribe us, we simply want to aid our businesses so we can stay here, instead of having to leave like 38 Studios did.  Already, 17 other states have tax incentives of some form for video games.  Massachusetts is behind the curve. 

Our Fire Chief, Eitan Glinert, had this to say, “If Fire Hose was offered a deal like the one that 38 Studios got with Rhode Island we would leave Massachusetts. To some degree we feel like we’re the only ones missing out; we see the federal government giving out billions of dollars in bailout money to huge business (usually to financial companies that create nothing of value but profit for themselves) while small businesses get the handout shaft. We see other states giving tax incentives or loan guarantees to incoming high tech and media companies. We see foreign governments investing in small businesses with grants designed to help them get off the ground. Here in Massachusetts we get none of these things, and to be frank it feels like we get no government support. A tax break, even a small one, would go a long way to help us make ends meet in an expensive city and keep us rooted in a state we love.”

Video games are a fast moving, technologically intensive industry that is expecting growth rates upwards of 8% in total U.S. Revenues over the 2011-2016 period, as well as increased profitability due to digital distribution.  This is a burgeoning industry in its growth phase with increasing globalization; in other words, a huge opportunity.  Why shouldn’t Massachusetts want to invest in an industry like ours, and enjoy some of that GDP?

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How to Win a Free Copy of Slam Bolt Scrappers at PAX East

hats from slam bolt scrappers

Hey Scrappers,

Are you going to PAX East?  Do you want to know how to win a free copy of Slam Bolt Scrappers?  Here’s the key:

WEAR A CRAZY HAT!

Hats like this are +1 crazy.

The Fire Hose team will be at PAX in booth 1133 showing off Slam Bolt Scrappers (you may notice us by our funny, red fire fighter hats).  If you come by our booth and think your crazy hat can out crazy our crazy hat, grab someone on the team and show them your crazy… hat! We will randomly be selecting a handful of crazy hat wearers to receive free copies of the game.  Of course, you’ll get extra points if you slap a Slam Bolt Scrappers sticker on your hat!

A crazy hat means a hat that is notable or unusual in some way.  In other words, wearing a Red Sox hat might not get you a ton of attention, but wearing a top hat or a party hat on top of it will probably catch our collective eye.

Oh and, spread the word!  The more hat-wearers, the better.  Because, as you already know, Slam Bolt Scrappers is partially a game about hats.

When designing SBS, one of the first things we talked about was “How can we reward players for completing particularly difficult challenges in a meaningful way?”  Trophies are great and all, but they don’t really have any impact on the game itself.  So, in SBS, when you unlock a trophy, you automatically get a new hat that your player can wear in the game.  This seemed like a great extension of trophies, but we ended up getting a little carried away.

We came up with many more hats and challenges than we originally anticipated.  So we added in a “Challenges” list with 10-20 hats (and challenges) in addition to those already associated with trophies.  These challenges were a really fun way for us to show gamers what we, the developers, thought were difficult tasks.  One of the most serious challenges was a 1v2 match with one player against 2 computer players on hard.  We literally spent days playing matches against the computer trying to beat this challenge – one of our brave testers tried for at least 3 hours straight.  Finally, one of the programmers figured out how to do it, so we held a massive celebration involving… hats.  Yeah, we’re pretty cool.

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Ultimate Tournament of Awesomeness Update

As we head in to our second elimination round, I wanted to do a quick update about our Ultimate Tournament of Awesomeness. For those of you unsure of what that is, here’s the original post. In essence, teams face off, you vote on our facebook page. (You dictate your terms for who gets your vote.)

Click for bigger version.

There were some pretty hairy battles in our first round– notably Cthulhu vs. Muscle Jesus and Cowboys vs. Aliens.

Also, we found this awesome zombie cyborg unicorn, so how can you go wrong there?

by Githgulcag on Deviantart.com

What’s at Stake?

As we head into the second round, we’re going to up the ante.  Not only will the winning team be paid homage by Fire Hose dressing up as them for your amusement, but one lucky person who picks the winning team will win a free copy of our game.  That’s right.  It’s all your wildest dreams come true– cosplay AND free games.

To enter your predictions for who will win, head over to our discussions on facebook and predict away.

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N4G Interview & Child’s Play Auction Names

Cathlin Sentz from the awesome N4G site has interviewed our Fire Chief– you should read it, it’s cool. And by reading it, you will become cool too, or your money back.

Also, this part is particularly interesting:

CS: You recently had players help choose the names for two characters in the game, Zephyr, the angel, and Joule, the masked character. What about the other character names – like the two chosen by the Child’s Play auction winners?
EG: Oh man! GOOD MEMORY. We were gonna post them on our website soon, but you know what? If anyone has read this far in the interview they deserve the scoop. So here they are, the naming debut of two more characters: The girl is Pen Yen, and the demon is J.S. Bull. Both names have great stories behind them, we’re really happy with the result.

So, there you have it!  The winning names from our Child’s Play auctions were Pen Yen and J.S. Bull!

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[Video] Slam Bolt Scrappers Walkthru

Sometimes, people look at our game and say:

“My my, good sirs and madam, this game confounds me!  There are so many bright and shiny colors, and moving images!  What am I to do with all of these things?”

Which translates in internet-speak to “omgwtf”.

Well, no need to omgwtf any more.  For your enjoyment and edification, we’ve created a video to explain wtf is going on.

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