Fire Hose at the MIT Business in Gaming Conference

Ever wonder how the business side of video games works? No? Well too bad, we’re gonna tell you about it anyway. The MIT Sloan Business in Gaming Conference is coming up soon (right before PAX) on March 10th, 2011 and there are going to be a bunch of suits talking up business nonsense there. It should be a lot of fun! And did we mention that our very own Fire Chief is going to be chatting it up on the Start Up Panel? For REALS.

In all seriousness, though, there will be a lot of great speakers and companies there, and if you’re interested in breaking into the video games industry, it’s probably the conference for you.

This is BiG’s third year running, and Eitan’s second time speaking at the conference.  Tickets are on sale for “Early Bird” prices now until Feb 28th, when they’ll go full-price.

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Gamers: Improving Reality!

Last night I had the pleasure of seeing a talk by Jane McGonigal, game designer of TED talk fame, and author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World.  I’ve known Jane via the web for years, from being involved with the ARG community and playing her game “Top Secret Dance-Off“, but it was wonderful to meet her in person finally.

Jane was in Cambridge for the evening at the Harvard Book Store for a talk, Q&A, and book-signing.  She talked about some of the topics in her book (which I’m a couple chapters into at this point, and finding a fantastic read). One of the most salient points that she impressed, though, was the definition of a game as an unnecessary obstacle that we, as gamers, volunteer to tackle. The concept that when we play games, we provoke a state of Read More

Ultimate Tournament of Awesomeness

Alright, folks.  Time to find out once and for all: who would win?

Last week at Fire Hose Games, we got into a debate over the age-old question, Vikings vs. Robots (not what you thought, eh?).  We asked our twitter/facebook followers to chime in on the results, and according to the chatter, Robots win.  Then today day we asked Assassins vs. Pirates.  Seems like Assassins are kicking booty. (haha, get it?)

We’ve created a tournament.  32 teams will battle it out.

We’re keeping track on our big board here at FHG.

Here’s how to play.  Every day we’ll pit two teams against one another.  You vote on Facebook.  Simple as that.

The winner of the tournament will have the honor of having the FHG team dress up as them.

And before you start asking all kinds of smart questions like “win at what?” I will preempt you.  It’s up to you– your own …

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Awesome Games You Can Play with One Hand

Here at Fire Hose Games, we care about having our hands free for various purposes (high fives, caffeine imbibery, pillow fights), which is why we created “Beverage Mode” in Slam Bolt Scrappers, where you can play one-handed. We submit, for your perusal, four inspirational games that you can play with one hand.

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Massachusetts and the Gaming Industry

And now, for something completely different.

If you don’t care about the industry in MA, then feel free to skip right on to our other content, but if you are a game developer, designer, artist, producer, etc. or know someone who is, then I encourage you to take a minute to read up on why tax incentives are becoming such an important issue.

Last night, I attended the Massachusetts, Evolved event put on by the New England Games Special Interest Group of the MIT Enterprise Forum (NE Games SIG).  I want to talk about why I feel that it was such an important event, and what I feel needs to happen to continue moving this conversation forward.

As a bit of background, this conversation really got rolling when Curt Schilling and his gaming company, 38 Studios, up and left Massachusetts for greener pastures in Rhode Island- $75 million in loan guarantees greener, to be precise.  With the exodus of an estimated 200 high-tech jobs, MA legislators started to take notice.

There are two …

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