
Did you ever wonder what would happen if the hit show ‘The Iron Chef‘ got rid of all of the gourmet nonsense and concentrated on video games instead?
Wonder no longer: Global Game Jam would happen.
Each year the IGDA (International Game Developers Association) puts the GGJ together, inviting professionals and hobbyists alike to hunker down and create a game in 48 hours. In case that wasn’t harrowing enough, there is a catch.
From the Global Game Jam site:
The structure of a jam is usually that everyone gathers on Friday afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon.
Emphasis my own, because secret themes are awesome and should be emphasized. What was year’s secret theme?

An Ouroboros: an ancient symbol representing a dragon or serpent eating its own tail.
And that’s’ it: 48 hours, serpent eating its own tail, good luck.
Who could rise to such an occasion? Jeff Ward for one!
Fire Hose had a couple of people participate in this year’s Global Game Jam this year, Ethan Fenn, whom we will feature in a later post, and Jeff Ward. Jeff’s team created a two player game with the apropos title Eat Sheep and Die.
Jeff on Jam:
This jam was way less stressful than any other jam I’ve participated in. We essentially had something fun to play by middle of day 2, and just polished things throughout the end of day 2 and day 3. As a result, this is probably the most complete jam game I’ve ever worked on. Very little went wrong. It was great.
You can read more about Jeff Ward’s experiences with the Global Game Jam on his blog.



“Rayman Origins sometimes feels like playing a half-watercolor, half-oil painted version of LocoRoco” -Eric
He kind of stands out.
The game design itself is kind of awesome; there is a rhythm to the game that the player can discover by uncovering “Lums”, which are sleepy personifications of musical energy. A player can go through a level and free the pink and rather fab “Electoons”. You can get one Electoon for making it through he level, but uncovering more Lums and discovering the tempo of the level will earn you more. Not only that, but as you traverse the stages you may run into a super spiffy King Lum whom will give you further hints which will allow you to uncover the inner rhythm of the level and allow you to save every Electoon. And you totally want to save every Electoon, just check out that pony-tail! Plus Each world contains a “tooth” level. In these levels you have to chase a living treasure chest through a dynamically changing, thematically interesting environment. They are super challenging but the restart is quick and you frequently get that “just one more try” feeling.













