Little Green Frog: How Eitan Made a Splash at GDC

The Game Developer’s Conference is a celebration of games and game development and is punctuated by talks from game developers from around the world. Both Eitan and Jeff held talks at this year’s GDC. This year the schedule boasted over 100 talks and panels spread over three days. At the beginning of the first day, speakers are invited to pitch their upcoming panel within a 45 second time limit.

Eitan decided to sing “Little Green Frog” instead.

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Slides from Eitan’s GDC Talk, Rapid Iterative Prototyping Best Practices

Rapid, iterative prototyping best practices

BAM! Here are my slides from the talk I just gave in San Francisco on how to effectively prototype innovative video games. If you didn’t have a chance to catch the talk poke through ’em now! There’s lots of info on what we did while we were making Slam Bolt Scrappers, Go Home Dinosaurs, and the prototype of Dance Central.

Like the talk or have questions for me? Drop a comment and I’ll be sure to respond. ROCK!

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GDC 2012: I’m talking about Prototyping on Wed at 3:30

If you are at GDC in San Francisco this weekend then come check out my talk titled “Rapid, Iterative Prototyping Best Practices” on Wed at 3:30. I’m going to go over the design and production process behind the early versions of Slam Bolt Scrappers, Dance Central, and of course Go Home Dinosaurs. It’s gonna be a blast!

Not in SF this week? Never fear! I’ll post the slides from the talk up here as soon as it’s over so you can follow along at home.

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Global Game Jam: Sleepwalking Backwards

At the Global Game Jam this past weekend, I was part of a team that created a Commodore 64 game called “Sleepwalking Backwards.” It’s a short narrative experience, written and designed by Jonathon Myers. Go play the game here!

Why a C64 game?

The C64 is the first computer I had as a kid, and the machine I learned to program on. The programs I would write would be simple things written in BASIC. They might ask you questions and give simple responses, or draw some ASCII art on the screen. Most of them would involve rapidly flashing the colored border around the screen, because it was an easy and fun effect. I remember filling several floppy disks with these little experiments.

Early last year my interest got rekindled in the old machine, and I started playing around with programming for it again. I remembered several things that I wasn’t able to figure out as a kid — machine language, bitmap graphics, sound — and thought it would be cool to go back …

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