If you are an XBLA regular you’ve probably noticed that Red Lynx’s latest game, Trials Evolution ,has ads plastered everywhere and is breaking all download records for the service. And for good reason! The game is the premier physics based motorcycle puzzle platformer, and if that doesn’t mean anything to you then it should. The goal? Get to the finish line. The controls? Gas and brake, lean forwards and backwards. The challenge? Get past an increasingly difficult series of obstacles without crashing.
We all had a fantastic time showing off Go Home Dinosaurs! at this year’s PAX East. People love the game and have had some very complimentary things to say about it:
“…Go Home Dinosaurs is an absolute speculator game to play. The tower defense genre has never been so much fun. “
-Greg Laporte | GamerFitNation
“Go Home Dinosaurs is bringing more of the cutesy charm that Fire Hose debuted with Slam Bolt Scrappers”
-Tony Wilson | FrontTowardsGamer
The Game Developer’s Conference is a celebration of games and game development and is punctuated by talks from game developers from around the world. Both Eitan and Jeff held talks at this year’s GDC. This year the schedule boasted over 100 talks and panels spread over three days. At the beginning of the first day, speakers are invited to pitch their upcoming panel within a 45 second time limit.
Eitan decided to sing “Little Green Frog” instead.
BAM! Here are my slides from the talk I just gave in San Francisco on how to effectively prototype innovative video games. If you didn’t have a chance to catch the talk poke through ’em now! There’s lots of info on what we did while we were making Slam Bolt Scrappers, Go Home Dinosaurs, and the prototype of Dance Central.
Like the talk or have questions for me? Drop a comment and I’ll be sure to respond. ROCK!