Posts tagged with “art”

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Are Video Games Ert?

I have no idea how anyone can keep a straight face and call half of the bullshit at MoMA art while claiming that NO video game deserves that title.

There has been a big debate lately between Roger Ebert and the video game community on whether or not video games are art. In short, Ebert is a troll and should be ignored. Rather than rehash the argument though, I thought I’d repost an insightful analysis from Magical Wasteland. Thanks to Zach Weiner (from smbc-comics) for the great comic and to Matthew Burns for the hilarious post.

The New Debate on Games as Ert

A raging war of words that never seems to disappear for long, the eternal question “are games ert?” has reared its many-spectacled head yet again. On the first side we find those who passionately believe in the idea that games are indeed ert, and wish them to be viewed as such. On the other, the stridently dubious, who feel that games are not ert, and either cannot ever be it, or at least have many steps to go in order to become it.

It is well understood that ert is important and a big deal. Many people pay respect to ert– and as such, if games became ert, then respect would be paid to games. This means we could talk about what we do in good company by saying “oh, I make video games,” and our interlocutors would respond “oh, yes, games– they are a kind of ert, aren’t they?” And we all know that this is certainly not the case right now.

To confuse matters further, there is also a contingent who have spearheaded a kind of backlash against the question itself– games, they counter, should be about something else– having “fon,” apparently, and thus it is lamentable that anything else (especially ert) would be the concern of those who make games, particularly because the quality of being “fon” interferes with, or somehow contradicts, the quality of being ert. Which begs another important question: can games be both ert and fon at the same time?

Many further symposiums, blog posts and ert-fon diagrams will be necessary to answer the question definitively.

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Art Director Opening

This was my desktop background up until this post. Now it's space invaders.

Tired of working for a big studio that doesn’t appreciate the work that you do? Were you caught in one of the recent rounds of layoffs? Do you know you could be a terrific leader given the chance? Do you want to join the indie revolution and make awesome games that are a ton of fun and not just some run-of-the-mill shooter?

Then apply to us! We’ve got an opening for an art director and we want to get a new superstar to join our team. Want the details? HERE THEY ARE MY FRIEND.

We’re looking for an artist with 3+ years of experience making console video games, specifically with the PS3 and/or Xbox 360. Strong proficiency with 3DS Max, Photoshop, and Illustrator required (bonus if you know Maya, After Effects, and of course MS Paint). Animation, 3D modeling, and character skills should be exceptional. We would prefer if you’re also great at environmental work and 2D illustrating/concepting, but the 3D stuff is more important. Moreover we need someone who can manage a small 2-3 person art team and make sure that everyone is producing shipping quality assets and working efficiently.

Compensation and Benefits

- Competitive start up wages
- Super generous stock options – you’re getting in on the ground floor of an up and coming studio
- Kickass health care
- 3-4 weeks vacation time, and sick time on top of that
- We only work ~45 hours/week. Really! You can have a life outside of work!
- An environment where you’re part of a small team and get to make real design and creative decisions. You’ll no longer be a cog in the machine!
- Lots of yummy food, snacks, and drinks in the office

To apply, please send your resume and portfolio to jobs [at] firehosegames dot com.

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What We’re Playing: Boston Global Game Jam Games

Think this picture is confusing? Wait until you play the game!

Last weekend was just chock full of games, with MIT’s battlecode final tournament, the robotic competition final tournament (post coming soon), and of course the Global Game Jam, the latter of which produced a bunch of terrific games!

The full download list for all the games made at GAMBIT are posted here. Of special interest in my opinion is Move Mouse to Fulfill Destiny, an artistic title by Dan Roy, Will Jennings, and Filippo Beck Peccoz. You can read the description about how you are a farmer making friends, but if you ask me it’s much more fun to just play without thinking too much. The Beat is an interesting two player puzzle game which is all about timing your actions with the actions in the world, and was made by Marc Flury, Jesper Juul, Van Nguyen, Randy O’Connor, Filippo Beck Peccoz, and Daniel Costello. You can’t play it alone so be sure to find a buddy! It has an especially entertaining “scream” option, which doesn’t seem to accomplish anything but sure is fun to do.

Of course there were several other games made at GAMBIT, and hundreds made all over the world! Check out as many as you can at the GGJ game browser.

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