Posts tagged with “audiodyssey”

End to End Game Development

AudiOdyssey - must be high class now, it's on the cover of a real book

Nick Iuppa and Terry Borst have written a new book, End to End Game Development, to be published this December by Focal Press. The title provides comprehensive information on making a game, from top to bottom…er, end to end.

Do you recognize the cover image?

You guessed it…they’ve chosen a still from AudiOdyssey for the cover! It’s really exciting and a huge honor to be on the cover of this title!

You can pre-order the book on Amazon or through the publisher, Focal Press. Congratulations, guys!

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Using Mojo for Games

eitan

Our fearless leader was interviewed recently by Play As Life, discussing his role as founder of Fire Hose Games, his ideas about video games (and space), and he even got hockey in there. Eitan discussed his ideas for games, especially accessibility, learning, and having fun. He used these ideals for examples of how video games can have an impact and the obligation he, and Fire Hose, feel as developers to aspire to having this kind of impact through video games.

Random trivia – did you know Eitan bought his first game console with money earned from his paper route in 6th grade?

You can find the full text of the article here. Enjoy!

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Our Prince of Lightness

The Prince of Lightness

In the latest issue of The Improper Bostonian (April 29-May 12), Eitan and Fire Hose are profiled in the article “Bright Young Things”. Our fearless leader is a bright young thing! The article covers 11 of the city’s “best young minds”, in the fields of engineering, the arts, humanities, you name it! It’s an interesting look at accomplishments across many disciplines, especially as everyone is “on the cusp of fame” and specifically reside in the Boston area.

Also check out the awesome Fire Hose t shirt Eitan is wearing in the shot.

The entire text of the article is after the jump. Continue reading →

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GDC Slides Available

T-Rex is shocked to see Geordi LaForge! Also: They are both wondering why they were included in my talk. Curious? Grab the slides and see for yourself!

Yesterday I gave my talk to the GDC 2009 Serious Games crowd, and it went pretty well! I covered why we made AudiOdyssey and what we learned in the process, and then doled out some extra large scoops of take home tips for developers in the crowd. It seemed to go over pretty well, I only saw a few audience members fall asleep and I got some great feedback afterwards.

I’ve gotten a bunch of requests for my slides from the talk, so go ahead and grab ‘em!

Eitan’s GDC 2009 Talk on AudiOdyssey, Usability, and Accessibility

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Top picks for GDC 2009 lectures

It's unfortunate that my talk is on Monday, as the next four days of the conference will be a let down after the early peak.

Going to GDC this year? Not quite sure what is worth checking out? Well never fear, I’ve got your back with a list of what I suspect will be some of the more interesting talks at GDC this year. Of course, I think the highlight will probably be my 1:30 talk on Monday at Serious Games on AudiOdyssey and all things accessible/usable, but here are the other great choices:

Monday, 11:15 – 11:45am, Simon Carless talks about Indie games sales and stats in room 304 of the Indie Games Summit.

Monday, 1:30 – 2:00pm, I’ll talk about Mega Man 9 errr AudiOdyssey in room 305 of the Serious Games Summit

Want more? Follow the link!

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