Posts tagged with “audiodyssey”

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Fire Hose is going to GDC 2009

It's unfortunate that my talk is on Monday, as the next four days of the conference will be a let down after the early peak.

That’s right! The whole Fire Hose crew is going to San Francisco for the last week of March to check out the annual Game Developer’s Conference. GDC is an insane free for all where a couple ten thousand game developers convene for a week to network and discuss how awesome/shitty the past year was. We’ll be going and blogging about what happens, who we meet, and what neat lectures we see. It should be really fun!

I’m also going to be giving a talk on AudiOdyssey and Video Game Accessibility on Monday, and it should be really cool! If you are going to be at the conference I’d love it if you can come and check it out, it’ll be very sad if I end up speaking to a room full of crickets. You can read a full synopsis of the lecture by clicking on this pretty button. Continue reading →

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AudiOdyssey in the New York Times

AudiOdyssey

Yeah Baby! AudiOdyssey hit the New York Times last week, making it to the big, fat Sunday edition. There was a section on 23 student innovators, and they felt a Wii Remote video game that is accessible to the blind is worth a shout. Apparently the article gained enough attention to even get a Kotaku hit. Pretty cool!

My first reaction was to suspect that they ran out of innovators around the 20 mark, but 23 is such a weird number that maybe that’s not the case? Or maybe the editors just like prime numbers and didn’t want to go all the way to 29? Who knows. What is nice is that the gaming accessibility movement gets more visibility, as it is a super important effort that not enough people know about. Want to learn more? Check out the IGDA accessbility SIG’s wiki, it’s full of great info and links to other smart people doing accessible gaming research.

Hit the jump for thoughts on the article. Continue reading →

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