Posts tagged with “battlecode”

MIT’s Battlecode AI competition round up

If Starcraf played itself, this is what it would look like. On the left, team g2g ice skating lessons watches their AI duke it out. On the right is a close up of the game map.

Last night MIT’s annual battlecode competition had it’s final tournament, with the top teams squaring off against each other for the title of baddest ass programming team. After a long arduous battle that lasted the better part of the evening, team g2g ice skating lessons won in a nail biting come-from-behind victory. Steve Bartel, Spenser Skates, Randy Shults, and Karen Sun had apparently spent the entire past month quarantined in their rooms writing AI scripts in their bid to win. Steve is actually an ex-GAMBINO, having worked on Muzaic this past summer. Congratulations team!

Follow the link for a quick synopsis of the competition. Continue reading →

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RTS done right, MIT’s Battlecode Tournament

Yeah, I know the picture is too small to make out. They didn't have a higher rez version, dammit!

I know some of you will be attending the Global Game Jam this weekend. But maybe that’s not enough for you, maybe you need more exciting video game plans this weekend. Well boy are you in luck!

This Saturday is the Battlecode final tournement. For those of you who don’t know, every January MIT has a one month course imaginatively called 6.370 in which students attempt to create the best game artifical intelligence (AI) around. The competition is fierce, and this Saturday the finalists will battle to see who’s AI reigns supreme from 7pm to 9pm in the Kresge Auditorium. If you haven’t been before I strongly recommend checking the competition out, it’s really exciting and worth the trip!

Oh, and us Fire Hose nerds will be there as bronze sponsors of the event. You can check out the competition’s website for more details, but there aren’t tons.

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