What is Indie: A Manifesto

Last month at Boston Post Mortem, Eitan grilled the founders of Moonshot Games, Macguffin Games, and Dejobaan Games on the topics of game development and being indie. Attempts to define “indie” and questions about whether something or someone is “indie” strike a chord with a lot of folks, so Scott Macmillan (of Macguffin) followed up the talk by posting an interesting manifesto on his studio’s blog and Gamasutra. Check it out, it’s good stuff.

Bottom line: 1- Don’t ask if something is indie, it’s a waste of energy 2- “Indie is the aspiration to create something new, interesting, or different. Something you as an artist find worthwhile.”

Update

Eitan: Man, Scott is such a little bitch. Waaaaaaa, I don’t wanna define what indie is! Waaaaaa!

Read More

Fire Hose at Boston Post Mortem this Wednesday

The good people at Boston Post Mortem will be reprising the PAX East panel, “Indies Will Shoot You in the Knees,” for the meeting coming up this Wednesday, July 14th starting 7PM at the Skellig in Waltham. Eitan, our Fire Chief, will be moderating the panel, so it’s sure to be an interesting night!

Here’s an excerpt from the BPM site: “Everyone is talking about Indie games ”” titles like World of Goo, Braid, and AaaaaAAaaaAAAaaAAAAaAAAAA!!! ”” A Reckless Disregard for Gravity are making press and making money. But they’re fighting against games with $200 million dollar budgets and 100+ person dev teams. How do Indies compete? Three Boston-based Indie developers will check their water-guns at the door and tell you why and how Indie games are kicking more ass, taking more names, and chewing more bubblegum than their AAA rivals. You will hear from the Ichiro Lambe (IGF Finalist Dejobaan …

Read More