Posts tagged with “carneyvale”

Vote for your favorite Indie Game!

Voting has opened for the independent game festival audience award for the best indie game of the year. It’s where you, people of the internet, get to vote for what you think is the best indie game to come out in 2008. It’s super easy, just go here to vote.

Me? Well, I’m probably going to vote for CarneyVale: Showtime. Granted I have a bit of a bias, but honestly the game is awesome and deserves to win (if you haven’t yet try it out on the XBox community channel!) I also like The Maw, Incredibots, Between, and Dyson, but those are just the ones I’ve played. I don’t think You Have to Burn the Rope should be on there – while it’s certainly amusing, the game is definitely not in the same league as the other titles.

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CarneyVale Postmortem on Gamasutra

On the left, the game. On the right, a staged photograph of the Singaporeans "testing". Really, Singaporean GAMBIT developers? Do you always test wearing your GAMBIT t-shirts? I didn't think so.

CarneyVale: Showtime is rocking the XBox Live Community game channel. You knew this. But did you know what went in to the game? What mistakes were made during development, what neat tricks the developers pulled while making the game, and how many eclairs Desmond had to eat in one sitting before getting sufficiently “inspired” to do artwork? If not then I highly recommend taking a peek at the especially interesting post mortem that he and Bruce Chia just wrote for Gamasutra. It’s a good read, check it out!

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Carneyvale: Showtime a IGF Grand Prize Finalist!

Carneyvale: Showtime - what GAMBIT games turn in to with an 15 months and a full staff. Great game!

So it’s no secret that Fire Hose is a huge fan of GAMBIT (especially considering that both Sharat and I are graduates of the lab) – hell, we pop over there on a regular basis to steal their food and drinks. Well, two years ago when we were making AudiOdyssey a separate Wii Remote project was being made, Wiip. The game was popular enough that the Singapore branch of the lab decided to make an XBox Community port of the game, and the result is the massively popular new title, Carneyvale: Showtime.

As a matter of fact, the game has done so well that it is now a finalist for the Seumas McNally grand prize in the Independant Game Festival awards! This is huge news, and the teamthat made the game couldn’t be more deserving. Congratulations to everyone involved, even the creepy voice over narrator who scares the bejesus out of me.

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