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	<title>Fire Hose Games &#187; chris swain</title>
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		<title>What We&#8217;re Playing: The Redistricting Game</title>
		<link>http://www.firehosegames.com/2009/02/fun-free-the-redistricting-game/</link>
		<comments>http://www.firehosegames.com/2009/02/fun-free-the-redistricting-game/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 14:45:36 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[What We're Playing]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[chris swain]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[redisctricting]]></category>
		<category><![CDATA[serious game]]></category>
		<category><![CDATA[USC]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=128</guid>
		<description><![CDATA[The Redisctricting Game is a great example of a successful serious game that accomplishes it's goal. <a href="http://www.firehosegames.com/2009/02/fun-free-the-redistricting-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-129" title="The game should totally let you elect dinosaurs to congress. Or perhaps Chuthulu. So many missed opportunites!" src="http://www.firehosegames.com/backend/wp-content/uploads/2009/02/redisctrictinggame-300x213.jpg" alt="The game should totally let you elect dinosaurs to congress. Or perhaps Chuthulu. So many missed opportunites!" width="300" height="213" /><a href="http://www.seriousgames.org/"></a></p>
<p><a href="http://www.seriousgames.org/">Serious games</a> are a category of games which, in my opinion, tend to get a bad rap. People hear the terms &#8220;serious&#8221; or &#8220;educational&#8221; and run in the other direction screaming, and frequently for good reason! Serious games tend to be less fun, as they frequently sacrifice bits of fun in the name of getting their point across.</p>
<p>Not so with the <a href="http://redistrictinggame.org/">Redistricting Game</a>, a great title that came out of USC a few years back and was developed in part by <a href="http://www.firehosegames.com/2009/01/words-of-wisdom-chris-swain/">Chris Swain</a>. In the game you take the role of a congressional gerrymandering panel, trying to carve up states in an effort to get the most votes for your congressman. The game is really fun, I suggest giving it a shot!</p>
<p>Follow the jump for a bit more analysis as to why I think the game succeeds. <span id="more-128"></span></p>
<p><a href="http://en.wikipedia.org/wiki/Gerrymandering">Congressional gerrymandering</a> is a super sleazy process, and results in congressmen who are entrenchened in the system and don&#8217;t have to represent their constituents. The fact that this is the norm is downright infuriating, and the Redisctricting Game does a great job of getting you mad about it. They even have information for how to contact your gov&#8217;t representative to try to initiate change! Very cool!</p>
<p>Beyond that the game is a lot of fun to play. The puns for the congressmen&#8217;s names is somewhat amusing, and pushing and pulling lines around to meet critera is a lot of fun. Give it a shot!</p>
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		<title>Words of Wisdom: Chris Swain</title>
		<link>http://www.firehosegames.com/2009/01/words-of-wisdom-chris-swain/</link>
		<comments>http://www.firehosegames.com/2009/01/words-of-wisdom-chris-swain/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 06:21:10 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Words of Wisdom]]></category>
		<category><![CDATA[chris swain]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[USC]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=84</guid>
		<description><![CDATA[Chris Swain visits MIT and talks about video games <a href="http://www.firehosegames.com/2009/01/words-of-wisdom-chris-swain/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-85" title="Chris Swain lectures on life, the universe, and everything. Oh, and video games too." src="http://www.firehosegames.com/backend/wp-content/uploads/2009/01/chris-swain-300x225.png" alt="Chris Swain lectures on life, the universe, and everything. Oh, and video games too." width="300" height="225" /></p>
<p>Last night <a href="http://cinema.usc.edu/faculty/swain-christopher.htm">Chris Swain</a>, assistant Professor at USC and the co-founder of the <a href="http://interactive.usc.edu/">EA game innovation lab</a>, visited MIT to give an interesting talk on all things games. Touching on myriad subjects, Chris hopped from how we came to our current state of game development, what areas/genres of game development are still ripe for exploration, and what trends he has been observing in the games industry. He ended with a quick piece on how he believes development will change over the next few years to remain sustainable.</p>
<p>Chris also made some controversial claims about how games will be the dominant form of media in this century, which while I happen to agree with him I don&#8217;t think I&#8217;d make the statement so strongly, and I wouldn&#8217;t count out less interactive media like film. Overall the talk was really enjoyable; Chris really knows his stuff, and has the <a href="http://redistrictinggame.org/">development</a> <a href="http://fas.org/immuneattack/">chops</a> to back it up (<em>full disclosure: I worked with Chris on Immune Attack</em>).</p>
<p>Follow this fantastic link for more details on the talk &#8211; <span id="more-84"></span></p>
<p>Chris opened by discussing how we got to the current state of gaming where we have defined genres with tons of titles, but lots of unexplored areas ripe for development. Chris defined his own interest as a mix of strategy and simulation, and his preference for games with a message of some sort. To that end he discussed The Redisctricting Game (a future fun + free entry), a great title which teaches users about congressional gerrymandering through gameplay, and which in my opinion does an exquisite job of getting users angry about our need for district line drawing reform.</p>
<p>Chris then jumped into the meat of his talk, the trends of gaming. He discussed the need to innovate and the high cost of growing development teams and game sizes &#8211; GTA4, for instance, cost $100 million to make, and many AAA titles cost $50 million nowadays. He suggested that one way out of this might be through procedural content generation and user generated content as was done in Spore, though the game cost $80 million to create so perhaps it wasn&#8217;t the best example? I believe the point he was getting at is that most of that money went to design though, and as these algorithms become more widespead costs will decrease.</p>
<p>Finally Chris discussed indie developers (sweet!) and their contributions to the industry. He talked about the talented students who make great games and then go on to become indie developers and release their game commercially. I think he gave the two groups a bit too much distinction as one sure as hell feels like the other to me, though I suppose there is a major difference between creating a title for a thesis and for commercial release. Of course, Chris is a huge fan of indies, and thinks that over the next few years we&#8217;ll see more and more small studios cranking out interesting new games.</p>
<p>All in all the talk was a lot of fun. If you e-mail Chris he&#8217;ll be happy to share his slides with you.</p>
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