Posts tagged with “dinosaur”

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What We’re Playing: Dino Run

Ever feel like the world is just crashing down around you? Like you can’t seem to get ahead of impending deadlines? Like you’re in a race with other losers who do nothing but slow you down and keep you from reaching your goals? Like the tar pit is too far to jump and you wish you had a pterodactyl to help you clear it?

Well then do we have a game for you! Dino Run is a phenomenal game about outrunning your doom made by the talented guys over at PixelJam. In it you play a small dinosaur who is just minding his own business when all of a sudden, BAM, an asteroid hits and it’s the end of the world. The game is beautifully done with 8 bit style graphics, and features an amazingly high amount of replay value as you can play against friends online, unlock acheivements, and evolve your dinosaur (though why would you bother evolving if it is the end of the world?) You can even get hats for your thunder lizard if you donate, which you should do!

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Prototyping and Dinosaurs at IGC East

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The Independent Game Conference East is going to be held right here in Boston this May 7th and 8th. It’s going to be a fun conference where small indie gamers can get together, learn tricks and tips for making games with real impact, and meet their peers. A lot of our friends are going to be there giving talks, including Ravi Mehta (Viximo), Darius Kazemi (Orbus), and Scott MacMillian (Macguffin Games). You can see a full list of speakers here.

But there not the only ones! Ethan Fenn and I are going to be giving a talk as well, titled “Rapid and Iterative Prototyping, or How to Rip Off Dinosaur Comics”. We’re basically going to talk all about the super sneaky ninja techniques you can use to make games quickly before you work out every detail of a game. It’s going to be really fun, and yes, we really are going to talk about how we used Dinosaur Comics. Follow the link for the full talk synopsis – Continue reading →

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