
FH D&D Adventures Continue!

The Fire Hose Dungeons and Dragons campaign continues! Jeff Ward was awesome enough to do a second write up (after last time’s), so here’s a rundown of what happened.
The Players:
Nebin – halfling theif, bold + brazen and full of bravado
Silidhor – ranger elf, quiet with a dark past
Arranis – eladrin wizard, more interested in books and history than fighting
Lucian – elf cleric, a healer with a big freaking mace
After returning from our battle against the dragon, Alia immediately ran off to inform Taleh’s family of his apparent demise. Nebin, Silidor, Arranis and Lucian, meanwhile, investigated the contents the chest they had stolen from the dig site. Nebin, Silidor, and Lucian divided (and fought) over some gold, stones and potions, while Arranis spent some time with some very interesting looking (and magical) spectacles, which came with a note, apparently written in Abyssal, which he decided needed more investigation.
Follow the jump for more! (more…)
September 9, 2009 | | Comments (1)
Category: Games, Random
Tags: D&D, dragons, dungeons, Jeff, Ward
Recap of our first D&D adventure

We recently finished our first D&D adventure here at Fire Hose, and Jeff Ward has been nice enough to write up a pretty detailed play by play for how shit went down. Enjoy!
After the rest of the party was separated from Nebin and Alia, we immediate set to questioning the remaining kobold about where our friends had gone. Of course, by we I mean mostly Taleh. After much cajoling, we convinced the kobold to show us how to rejoin our friends on the other side of the portal, taking him along for good measure.
Follow the jump to find out what happened next (more…)
August 19, 2009 | | Comments (1)
Category: Games, Random
Tags: D&D, dragons, dungeons, Jeff, kobold, nerds, orc, supernerds, Ward
The Fire Hose D&D Campaign Begins!

Here is a guest post by Josh Diaz, a good friend of mine who has been helping me out with this D&D campaign. We’ll start a separate blog of our D&D adventures, more on that soon. And with that I’ll turn it over to Josh!
On Monday evenings, a group of heroes gathered in a crowded town square, uniting to help protect their homelands. At the same time, a group of game developers gathered in a dingy dungeon, to help learn the origins of their craft.
That’s right, Fire Hose is running a D&D campaign! I was invited by our Dungeon Master, Eitan, along with a select group of the realm’s finest scholars and sharpest blades, to come around and play in a game of 4th Edition Dungeons & Dragons. 4th Edition is an updated version of the long-running game, and some of the design changes look back to both the original ‘tactical wargaming’ history of its predecessors, while also drawing on the immediacy and class balancing of modern computer and video games.
The rules are long, bookish, and copyrighted — so I’ll direct your attention to Eitan’s simple, but beautiful world. As Dungeon Master, Eitan is artist, writer, programmer *and* executable: he sets up the world our characters will inhabit, and keeps everything moving while we react to new events. As such, he’s come up with a little slice of a world that was richly represented with just a little bit of advance work. Pulling from real-world sources, our characters meet in a small and frozen town stuck on a peninsula behind a mountain range. ‘What’s exciting about a small frozen chunk of isolated no-man’s land,’I pretend to hear you ask? Well, in this case, the town is host to a small magical gateway that leads to a much larger town, and acts as kind of a trading post for the peninsula and it’s inhabits. With a hook like that, characters drawn from all over the world — an elf scholar who came to visit the big city from his wooded homeland, a dragonborn mercenary from a rural mountain rookery — are given both a reason and the means to gather. But if we can get there, where else can we get? And *who* else has access to the portal?
Oh, I haven’t mentioned the invasion, the ambush, or the kobold slingers with their potions of explodey doom yet. But one of the neat things about D&D is that in the course of play, you always end up with more threads than you planned, and that just means there’s something to think about for next week. Adieu!
July 31, 2009 | | Comments (1)
Category: Events, Games
Tags: adventure, D&D, diaz, dragons, dungeons, fantasy, game, josh, kobold, playing, role, rpg
Who wants to join a Fire Hose D&D campaign?

Dungeons and Dragons is something that I’ve always wanted to play, but in shame have never really gotten around to it. Sure, I’ve played variants like Final Fantasy (the original) and Baldur’s Gate II, and last summer I even played around two minutes of an awesome campaign headed up by Josh Diaz at GAMBIT, but I can’t say that I’ve honestly ever spent time with it.
Well, no more! I’m planning on starting a new campaign using the new 4th edition rules. And I need people to join me! 4-6 people, specifically. So I thought I’d have some fun and invite you, loyal Fire Hose blog reader, to play. Want to join? Here are the requirements:
- Must live in Boston/Cambridge
- Must be free on Monday nights, from 7-10pm
- Must be super awesome, and have fought dinosaurs before
- Ideally we’ll have a mix of guys and girls, game developers and non-game developers
If you’re interested shoot me an e-mail! You can use my super secret address of my first name at firehosegames.com to profess your desire to join, and if you make the cut we’ll get you set up.


















