Posts tagged with “dungeons”

What we played in 2010

List of games I still need to play from 2010: Limbo, Starcraft 2, Red Dead Redemption, Rock Band 3 with a Keytar, Kirby's Epic Yarn, and Minecraft just to name a few. Time to get cracking!

It’s time for our annual “we’re too lazy to put up new content so here is a rehashed post” list of all the games we played this past year. Sweet! Here’s what we played in 2010.

Our year started off with one of the best games to come out of the Boston Global Game Jam, a highly descriptive and amusing platformer called RunRunRunJump that has one of the best soundtracks you’ve ever heard. After that we played Robot Unicorn Attack which since our post has become one of the best selling games on the iPhone (coincidence? I think not! Of course not all games on our blog get quite as much attention, and Paul Sztajer’s Particulars seems to be somewhat abandoned nowadays judging from the leaderboards. But hey, if you ever wanted to be #1 on some boards now is your chance! I’m personally at #2 of all time with 325K.

We laughed a ton playing Sydney Shark, one of the most hilarious games we’ve seen since Robot Dinosaurs that Roar. Where else can you chomp horse heads, killer whales, and nuclear missiles as a shark? Jay Pavlina’s Super Mario Bros. Crossover got a ton of well deserved internet attention, and since the initial release Jay’s been hard at work adding special new features for each character. We then looked at an artier game called Every Day the Same Dream, which still has a terrific ending if you haven’t tried it yet. I find it interesting that since that game came out a similar title called One Chance was released, which while somewhat derivative is also excellent with a fantastic ending(s?).

Of course if you aren’t feeling especially artistic and just want a fun platformer then Enough Plumbers was probably right up your alley. Any game where you kill clones of Mario and light yourself on fire with jalapeno peppers has to be fun. If you’re more of an RPG or educational gaming fan you’ll probably like CellCraft, a game which not only has “craft” in the title but teaches about both cellular microbiology and platypuses. And if you’re the type of gamer who care for roguelikes and has several days of free time then Desktop Dungeons is the game for you – I think I almost burned a week on that one before deciding I had gone “far enough”. I hope QCF design brings it to consoles!

At the end of the year we wrapped up the demo of the still-in-development indie game Planck by Shadegrown Games, a neat experimental music game with some fun shooting bits. We also played the phenomenal tower defense game Ghost Hacker by Core Sector, and then finally wrapped up the year with the engaging short interactive fiction title The Warbler’s Nest by Jason McIntosh. It was a good year!

If you haven’t played any of these games yet be sure to take a look at them over break, they’re a ton of fun and every single one of them is free to play!I can’t wait for the awesome games we’ll wind up playing in 2011.

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What We’re Playing: Desktop Dungeons

DON'T ATTACK THE SNAKE YOU'LL GET POISONED

So at PAX Dylan Fitterer (of Audiosurf fame) claimed he was addicted to this little dungeon crawler rougelike and that he had wasted some 15+ hours playing it. I decided to give it a shot, and holy crap was he right, this game is SUPER addicting. But it’s so much fun!

Each round of the game is short, generally taking under 15 minutes to play. You roam around the dungeon, dispatching the world’s laziest monsters who just hang out in one spot and wait for you to fight them. What’s really neat is the way that you refill health and mana – simply exploring the dungeon gives back health, and as the dungeon has a limited size unexplored territory becomes a resource to be managed. Brilliant! Layer that on top of an especially deep game with lots of replyability thanks to a highly variable set of characters, races, purchasable items, dungeon challenges, and magic spells, and you’ve got a game that can be played over and over again for a long time.

What are you doing still here? It’s a free download! Go grab it now from QCF design and have fun wasting an evening on this!

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FH D&D Adventures Continue!

Here's what our map looked like for the final battle. The underground stream has a source and sink (labeled as such), and characters who entered the water had to make an endurance check of at least 12 (15 for Nebin since he is small) to avoid getting swept 2 squares downstream. The elven prisoners were held in the northwest island, away from the entrance.

The Fire Hose Dungeons and Dragons campaign continues! Jeff Ward was awesome enough to do a second write up (after last time’s), so here’s a rundown of what happened.

The Players:

Nebin – halfling theif, bold + brazen and full of bravado
Silidhor – ranger elf, quiet with a dark past
Arranis – eladrin wizard, more interested in books and history than fighting
Lucian – elf cleric, a healer with a big freaking mace

After returning from our battle against the dragon, Alia immediately ran off to inform Taleh’s family of his apparent demise. Nebin, Silidor, Arranis and Lucian, meanwhile, investigated the contents the chest they had stolen from the dig site. Nebin, Silidor, and Lucian divided (and fought) over some gold, stones and potions, while Arranis spent some time with some very interesting looking (and magical) spectacles, which came with a note, apparently written in Abyssal, which he decided needed more investigation.

Follow the jump for more! Continue reading →

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Recap of our first D&D adventure

Ok, big shout out to Matt and Tony for hounding me about the broken ass RSS feeds on this website. Even bigger thanks to Tony for just rolling up his sleeves and just fixing the damn thing himself when I was unable to figure the damn thing out myself. As a thank you, here is a caricature of stoopid for you.

We recently finished our first D&D adventure here at Fire Hose, and Jeff Ward has been nice enough to write up a pretty detailed play by play for how shit went down. Enjoy!

After the rest of the party was separated from Nebin and Alia, we immediate set to questioning the remaining kobold about where our friends had gone. Of course, by we I mean mostly Taleh. After much cajoling, we convinced the kobold to show us how to rejoin our friends on the other side of the portal, taking him along for good measure.

Follow the jump to find out what happened next Continue reading →

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The Fire Hose D&D Campaign Begins!

I put on my wizard robe and hat

Here is a guest post by Josh Diaz, a good friend of mine who has been helping me out with this D&D campaign. We’ll start a separate blog of our D&D adventures, more on that soon. And with that I’ll turn it over to Josh!

On Monday evenings, a group of heroes gathered in a crowded town square, uniting to help protect their homelands. At the same time, a group of game developers gathered in a dingy dungeon, to help learn the origins of their craft.

That’s right, Fire Hose is running a D&D campaign! I was invited by our Dungeon Master, Eitan, along with a select group of the realm’s finest scholars and sharpest blades, to come around and play in a game of 4th Edition Dungeons & Dragons. 4th Edition is an updated version of the long-running game, and some of the design changes look back to both the original ‘tactical wargaming’ history of its predecessors, while also drawing on the immediacy and class balancing of modern computer and video games.

The rules are long, bookish, and copyrighted — so I’ll direct your attention to Eitan’s simple, but beautiful world. As Dungeon Master, Eitan is artist, writer, programmer *and* executable: he sets up the world our characters will inhabit, and keeps everything moving while we react to new events. As such, he’s come up with a little slice of a world that was richly represented with just a little bit of advance work. Pulling from real-world sources, our characters meet in a small and frozen town stuck on a peninsula behind a mountain range. ‘What’s exciting about a small frozen chunk of isolated no-man’s land,’I pretend to hear you ask? Well, in this case, the town is host to a small magical gateway that leads to a much larger town, and acts as kind of a trading post for the peninsula and it’s inhabits. With a hook like that, characters drawn from all over the world — an elf scholar who came to visit the big city from his wooded homeland, a dragonborn mercenary from a rural mountain rookery — are given both a reason and the means to gather. But if we can get there, where else can we get? And *who* else has access to the portal?

Oh, I haven’t mentioned the invasion, the ambush, or the kobold slingers with their potions of explodey doom yet. But one of the neat things about D&D is that in the course of play, you always end up with more threads than you planned, and that just means there’s something to think about for next week. Adieu!

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