Posts tagged with “east”

Words of Wisdom: Advice on Starting an Indie Studio

Of course it could be a mistake for you to listen to any advice from me since what the hell do I know? I'm a guy with a blog. On the INTERNET.

One last PAX East related post! At the conference I was on two panels (Indies Will Shoot you in the Knees, and I Have a Great Idea for a Game), both of which had similar themes of giving aspiring indie developers some helpful info. Rather than rehash everything that was discussed (like Chris’ cat penis drawings) I’ll just go over some highlights.

Start up advice in no particular order:

  • Don’t go it alone! Find other people to work with who complement your abilities. There are extraordinarily few people who can support themselves by making video games alone, and if you’re reading an advice blog post on starting up a video game studio you’re not one of them.
  • Honestly look at your (or your team’s) abilities and assess what your weaknesses are in terms of game development. Once you’ve done that, fix those problems! Don’t just hope they’ll go away. Conversely focus on your strengths when making your game.
  • If you are depending on the venture for a living then be sure to have a go-to-market plan that is better than “We’re gonna release it on the iPhone!” Marketing and distribution is really important, be sure to figure out a way that your game will be sold in a way that can actually make you money.
  • Find smart people who have done this thing before and get advice from them on a regular basis. You can ask them to officially advise you if you’d like. These people should be local if possible since it’ll be easier to meet with them.
  • Raise money! You need money! Without money, you can’t do anything. With money you won’t be going out of business. It’s ok to ask friends and family to give you some money to get started. Also, there is no shame in going to a publisher for funding! While it may not be “indie” according to some I would argue that making your original, innovative game is what is important, not where the money comes from.
  • Be prepared to work really, really, REALLY hard. You’re probably going to be busting your ass for a while. This pretty much goes for any start up you might be thinking about, not just an indie studio.
  • Take care of the legal stuff. If multiple people are founding the studio, draw up formal papers saying who owns what and how much. Form a company. A coding bug can cause you to lose a day or two of work; a legal bug can cause you to lose the company. Be careful!
  • Try to strike out in a new direction with your game. If you are just copying another title out there you probably won’t be able to do it very well, and your chances of success will be small. Make something original! Think about all the successful indies you know – they ALL have some serious creativity and originality in their game, otherwise they probably wouldn’t have hit it big.
  • Make your game! If you aren’t making a game, you’re not indie! Don’t just talk about it, do it!

Ok, that’s it for now. I know we talked about a lot more stuff than what I listed here but we can always do a follow up post if I missed a bunch of critical stuff. Other panelists (Darius, Chris, Ichiro, Scott), please feel free to jump in and remind me about anything good I might be missing here.

Of course, if I’m gonna have a post like this I have to open it to questions. Ask in the comments and I’ll be sure to answer!

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PAX Pictures!

WHO YOU GONNA CALL?

Here they are! Pictures of our new found fans playing Slam Bolt Scrappers for the first time. There are a TON of pictures, so click on the More button and go through them all to see if you can find yourself! Also be sure to post snarky comments for us, we want to know what you think!

Chicken

Apparently I took way too many drugs at the conference, because that looks like a chicken.

Ezio

And Ezio certainly can’t stay away from our game either.

Follow the “More” link to see the rest of these awesome pics!

Continue reading →

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Kotaku reviews Slam Bolt Scrappers!

Kotaku: Your home for reviews of the best new games from PAX East, cosplay, and weird ass Japanese trends.

OK. Honestly? We’re freaking out a little bit. Stephen Totilo, deputy editor and all around awesome guy, just wrote this review of Slam Bolt Scrappers in Kotaku. It’s one of the biggest video game news websites out there, perhaps you’ve heard of it?

Thanks for the love! To all of our fans, thanks for the AMAZING support over the past three days at PAX East, you made the conference really amazing. We’re going to start a forum and mailing list soon, stay tuned!

Soon to come: Pictures of some of the awesome PAX types playing our game on the expo floor.

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PAX East Madness!

It's 4 player mayhem!

If you haven’t checked out Slam Bolt Scrappers at PAX East please be sure to stop by our booth and do so before the conference ends, we’d love to show you our game! It’s been getting a great response, and I’ve got tons of pictures to upload of people playing (including Dr. McNinja, a giant chicken, and of course the Black Mage).

In the mean time, NEW SCREEN SHOTS!

I love the expression of the creep getting punched in the top left corner. Awesome!

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IGC East Powerpoint Available Here!

Today at the IGC East Ethan and I gave a talk called “Rapid, Iterative Prototyping, or How to Rip Off Dinosaur Comics”. A lot of people were asking, so here’s the slideshow from the talk. Enjoy! I’ll gladly answer any questions in the commnets section.

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