Posts tagged with “fire hose games”

Games we are playing: Rayman Origins

Rayman Origins sometimes feels like playing a half-watercolor, half-oil painted version of LocoRoco” -Eric

There have been a lot of Lums at lunchtime here at Fire Hose becuase we’re playing Rayman Origins. It is a bright and colorful platformer that offers fun environmental puzzles and Super Mario Wii-esque four player gameplay (with slightly less griefing).

“It’s awesome!” wrote Jeff, Fire Hose programmer, “Collection performers are totally my thing, in 2D or 3D.  I loved the first Jak and Daxter, I loved Ratchet and Clank, and …Rayman is just really, really polished fun.”

“I agree with Jeff,” said Eric, another Fire Hose dude that was kind enough to bring the game in for everyone to play, “I’ve been playing Rayman Origins and loving the hell out of it.”

We have found that playing with four players can be a bit busy, with onlookers only being able to keep up with Globox, the largest and bluest character.

He kind of stands out.

Everyone else seems to blend into the scene, with cameo appearances made when they make sweeping jumps or fall behind enough to stick out from the crowd.  Not that that doesn’t add a certain level of fun, like Super Mario Wii each player can interact with the others, pushing, prodding, or helping. (Usually just pushing and prodding when we play.)

The game design itself is kind of awesome; there is a rhythm to the game that the player can discover by uncovering “Lums”, which are sleepy personifications of musical energy. A player can go through a level and free the pink and rather fab “Electoons”. You can get one Electoon for making it through he level, but uncovering more Lums and discovering the tempo of the level will earn you more.  Not only that, but as you traverse the stages you may run into a super spiffy King Lum whom will give you further hints which will allow you to uncover the inner rhythm of the level and allow you to save every Electoon. And you totally want to save every Electoon, just check out that pony-tail! Plus Each world contains a “tooth” level. In these levels you have to chase a living treasure chest through a dynamically changing, thematically interesting environment.  They are super challenging but the restart is quick and you frequently get that “just one more try” feeling.

Check out the game for yourself on the official website over here.

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The Tale of the Christmas Taco: Part One in a Holiday Series

The holidays are fast approaching, and with them come days steeped in tradition.  There are plenty of time honored rituals that demand reverence… this is not necessarily one of them.

Instead we will look at the home-spun tradition of Adriel; Fire Hose Programmer and resident Unicorn Tamer.

About ten years ago Adriel’s step-mother thought it would be keen to have her family create Christmas ornaments from scratch. Gathering up glitter, glue, construction paper, and other craft essentials, the family made several ornaments including some terrible looking reindeer, an awful angel (the angel’s head is a gatorade bottle cap with a smiley face drawn on), and some ‘actually pretty decent’ snowflakes.

Enraptured in the merriment of ornament creation, and more than likely tapping into some sort of Martha Stewart magic, the family soon came to the inevitable conclusion that they would construct a paper taco.

“We combined our efforts to create tiny little strips of green for the lettuce, red for the tomatoes, yellow for the cheese, and all sorts of other ingredients.”

-Adriel

The result was a thing of beauty: the Christmas Taco. Every year it is placed front and center on the family Christmas tree.

A teenage Adriel places the angel atop the tree directly above the awesome Christmas Taco. This is an actually old photo. No Instagram here. Photos just used to look like this after they were developed from ‘film’. Weird, right? 

We will be looking at some other Fire Hose staff traditions over the next few weeks. Do you have a wacky holiday tradition that you would like to share? Tell us about it on our Facebook page or send a tweet our way!

 

 

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Get YOUR name in our Game! Child’s Play Auction and Dinner 2011

The Child’s Play Charity Auction and Dinner is happening on December 8th 2011 in Seattle, and Fire Hose has a pretty sweet set of items for the auction block.

Before we tell you about that though, how about a bit on Child’s Play?

Child’s Play was started in 2003 by Mike Krahulik and Jerry Holkins (you may know them better as Gabe and Tycho of Penny Arcade fame) in response to the media’s negative portrayl of video gaming culture and of gamers themselves. The two called the gaming community to arms and asked them to donate to the Seattle Children’s hospital during the holiday season.

In that first year the charity raised over $250,000 worth of toys, games, and other gifts; the charity has raised nearly 10 million dollars to date.

The goal of Child’s Play is to positively impact the life of a child through the power of play. Tonight you can bid on items donated by people throughout the gaming community the proceeds of which will go to Child’s Play.

Last year we auctioned off a limited edition poster signed by the dev team and the oppurtunity to name one of the characters of Slam Bolt Scrappers.

This year we have donated the opportunity to immortalize yourself in our game, Go Home Dinosaurs! The winning bidder will get to see his or her name as a dinosaur, on a store sign, on a badass weapon, or something so cool that we have not thought of it yet.

The winning bidder will also be given a one of a kind drawing from Jacques Pena as well as a copy of the game.

Not going to the auction? No worries! You can still donate to this great cause by following this link.

People attending the auction tonight will have a chance to bid on this ridiculously awesome piece of art penned by Jacques Pena!

 

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Top 10 Holiday Games!

There are some terrific games coming out this holiday season; but today we want to take a look at some of the greatest holiday themed games to grace a console or computer. We even put them in order for you based on fun and overall ridiculous-ness.

10. XMAS Lemmings


Originally released as  XMAS Lemmings in 1991 and later becoming a full game in 1993 available on the  Amiga, PC, and Macintosh; Holiday or Christmas Lemmings features all of the fun puzzling of the original Lemmings title. You still lead a troop of ever-willing Lemmings along a treacherous path to a door but this time the Lemmings are outfitted as Santa!

 

9. Christmas Nights Into Dreams 

Released as part of a Christmas console/game package in 1996, Christmas Nights Into Dreams almost made up for the fact that you got a Sega Saturn when you had asked for an N64. Christmas Nights is a two level version of the cult favorite Nights Into Dreams from Sega. Fly through wreaths, collect pretty baubles, and weave your way along a path filled with goodies to achieve a high score. Also, for some reason, there are birthday cakes scattered about.

8. Popples Christmas Adventure

Created as a 1986 give-away item from American Greetings, this gem features the adorably weird Popples. Playable on the Commodore 64, this “game” offers little in the way of interactivity, instead you sit and watch as the Popples bounce around on screen. Sometimes they play instruments.

7.  Die Hard Trilogy

You may think that the top Christmas action movie would translate into one of the greatest action Christmas games, and you would be right! This game was a fun run through the first three films. Available on the Playstation, PC, and Sega Saturn John McClane runs around barefoot kicking butt and taking names. Maybe not taking names.  Pretty sure he just calls everyone ‘jerkweed’.

6. Elf Squad Seven

An indie game from Stardock Entertainment, Elf Squad 7 offers single and multi-player elf squad action.  Lead your elf team through puzzles to save Santa before it is too late!

5. Home Alone 2: Lost in New York

Help Kevin find his family in this game based off of the sequel of the same name.  You’ve got baddies on your tail as you adventure through strange environments towards the Christmas Tree at Rockefeller Center where your rather neglectful family is waiting for you. Plagued by wonky controls and an incoherent plot, the game released for the NES, Sega Genesis, Game Boy, and Super NES system does not hold up well to scrutiny. There is a portion of the game though in which you are charged with avoiding bird droppings as a flock of pigeons flies above you… so there’s that.

4.  Elf Bowling

Santa has the bowling ball. The elves are the pins.  Let the festivities begin! This game released in 1999 by NStorm is not only ridiculous but also has a fair bit of obscenity thrown in for good measure. The elves taunt St. Nick when his bowling ball misses by calling out, “Is that all the balls you got, Santa?” If that were not enough (and no, it is not enough) the Elves moon Santa, smack their butts in his general direction, and dance in between frames to ‘Elf, Elf. Baby’ (a play on a famous Vanilla Ice tune that is not in any way similar to a David Bowie song)

3. Santa Saves The World

This Playstation One game pits Santa against the menacing Nilam. Collect candy canes, climb ladders, and drink soda in a strange new land. Nilam hates the holidays with a  serious passion and attacks Santa with cavemen, flying elephant creatures, and tigers. Clearly one of the most realistic holiday titles to come out of 1992.

 2. Daze Before Christmas

In this 1993 game for Sega Genesis and Super Nintendo, Santa is minding his own business being jolly and wonderful when, for the purposes of plot development, he drinks a magical elixir that turns him into the feared ANTI-CLAUS! Anti-Claus, overflowing with newfound jumping powers, attacks each mouse that dare stir in his workshop as he collects the presents strewn about the levels. The presents have been refilled by baddies and now contain enemies for the Anti-Claus to beat including snowmen that decapitate themselves and then use their heads as weapons by flinging them at Santa.

1. Duke Nuclear Winter

Hail to the King, Santa. One of three expansion packs to 3D Realm’s Duke Nukem, Simply Silly’ s Duke Nuclear Winter (aka Duke Nukem’s Nuclear Winter) has everyone’s favorite misogynistic dude saving Christmas.  Santa has been brainwashed and Duke has to shoot and wisecrack his way through legions of holiday themed baddies.  The star on top of the tree: bodaciously evil female elves that dual wield sub-machine guns.

Honorable Mentions

The Christmas Story Room in Borderlands

I am not going to tell you how to get there. (You can look here if you don’t want to find it on your own) But yes, there is a secret room in Borderlands and it is A Christmas Story Themed. Ralphie would have loved to play with half of the weapons in Borderlands and you can sneak down to this secret room and find a make shift tree, spiffy presents, and a rather macabre leg lamp.

Christmas is Here Mission in Bully

This mission is a pretty straight forward one.  Jimmy wakes up in his dorm and hears over the loud speaker that a present is waiting for him in the office. What makes this little side mission ripe for the list though is that by not completing this mission you can make Christmas last forever.  Sure in this mode Jimmy cannot attend class or partake in missions, but who wants to go to school on the holidays anyway?

 

Did we miss one of your favorite in-game holiday moments? Talk at us about it on our Facebook page or Twitter. :)

 

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Less Swag But More High Fives: Anthony Carboni on the IGF and GDC

Last year CEO and creator of ByteJacker, Anthony Carboni, hosted the Independent Games Festival. As you know Fire Hose Games is excited to be part of the record breaking number of entries in the 2011 IGF.

Anthony was able to give us a bit of his time and tell us about his experience as a host and as a gamer at last year’s festival.

You were able to host the 2011 IGF awards, what was that experience like?
Awesome. Amazing. Unbelievably great. It was so wonderful to not just meet the people whose games I’d been talking about for years, but also to have some small part in recognizing and celebrating their work.

Why do you think the IGF awards are important to indie game developers?
Well, in a practical sense, there are a cash awards and obviously a lot more visibility. There are fewer marketing opportunities and a lot less money available for indies to get their name out there – something like the IGF awards can really help with that. On another level, one that I think is just as important, after a hugely grueling project, it’s nice to get the recognition and respect of your peers. Plus you can totally meet Tim Schafer there.

What do gamers get out of the IGF awards?
It’s hard to get into indie games – that’s why I started Bytejacker.[Bytejacker is a review show that only reviews games that are available for download only. It often features Indie titles] Having the IGF awards is a highly visible and accessible way for gamers to see what’s out there and get that sort of gateway into what is essentially another entire gaming industry, with just as many choices as the mainstream one they’re used to.

How is the IGF unique from the GDC?
Indies give you less swag but more high fives when they see you.

What are you looking forward to for this year’s IGF awards?
The whole experience was a whirlwind for me last year – it was my first GDC, my first IGF, I had a show to shoot while I was there and a whole other one to host. This year I’m just looking to go and take it slower and have some more fun.

What do you think about Go Home Dinosaurs?
Looks good! Tower Defense can be a crowded place to make your mark, but if I learned anything from Slam Bolt Scrappers, it’s that you guys can weave genres together in some very unexpected ways.

You can read more from Anthony on his site.

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