Posts tagged with “funny”

TerRover review: Hard, Silly, and Wicked Fun

Be prepared to yell and scream, mostly at your fellow players

Remember when games were hard? No hand holding, no tutorials, just throw-you-in-the-mix-and-let-you-figure-it-out hard? TerRover, by Creat Studios, is a new game out on the PSN ($15) that is hard like that, and in an awesome way. You control a cute little tank, and your only goal in life is to navigate the level and get from start to finish. Of course your path is blocked by lots of sharp things that kill you, but luckily the game provides lots of save points so if you die you are only set back a little ways. And that’s great, cause you’re gonna die a LOT. The controls of the game are what’s really difficult though – you can flip around in all sorts of ways, and between that and the bouncy physics you are frequently surprised by where you end up.

Now I’ve seen some reviews online bashing the controls, but in my opinion they are totally looking at them the wrong way. The controls are hilarious, and you wind up having an awesome time messing around with them (remember, we loved QWOP). Sure, they can be frustrating at times, but if you go with the flow you will find yourself laughing and having fun a lot more than anything else. And when you do get over that challenge hump or past that insane spikey ball of death you have a great feeling of accomplishment.

However, the game has one stellar feature which far and away outshines everything else. The multiplayer race mode in which 1-4 friends can race together is FANTASTIC. I haven’t yelled, screamed, and laughed so much with my friends since WarioWare. The race is really amusing, with people dying left and right, respawning at odd points, and just general mayhem. This feature alone makes the game worth purchasing, and I *strongly* recommend playing this with friends. If you at all like party games and/or hard games, I promise you you’ll love this one.

Full Disclosure: We hung out with the Creat guys @ E3 in the SOE booth and they are local Boston indie devs, so we’re friends with them. That said this review is impartial and not influenced by that friendship.

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Are Video Games Ert?

I have no idea how anyone can keep a straight face and call half of the bullshit at MoMA art while claiming that NO video game deserves that title.

There has been a big debate lately between Roger Ebert and the video game community on whether or not video games are art. In short, Ebert is a troll and should be ignored. Rather than rehash the argument though, I thought I’d repost an insightful analysis from Magical Wasteland. Thanks to Zach Weiner (from smbc-comics) for the great comic and to Matthew Burns for the hilarious post.

The New Debate on Games as Ert

A raging war of words that never seems to disappear for long, the eternal question “are games ert?” has reared its many-spectacled head yet again. On the first side we find those who passionately believe in the idea that games are indeed ert, and wish them to be viewed as such. On the other, the stridently dubious, who feel that games are not ert, and either cannot ever be it, or at least have many steps to go in order to become it.

It is well understood that ert is important and a big deal. Many people pay respect to ert– and as such, if games became ert, then respect would be paid to games. This means we could talk about what we do in good company by saying “oh, I make video games,” and our interlocutors would respond “oh, yes, games– they are a kind of ert, aren’t they?” And we all know that this is certainly not the case right now.

To confuse matters further, there is also a contingent who have spearheaded a kind of backlash against the question itself– games, they counter, should be about something else– having “fon,” apparently, and thus it is lamentable that anything else (especially ert) would be the concern of those who make games, particularly because the quality of being “fon” interferes with, or somehow contradicts, the quality of being ert. Which begs another important question: can games be both ert and fon at the same time?

Many further symposiums, blog posts and ert-fon diagrams will be necessary to answer the question definitively.

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What We’re Playing: Sydney Shark

Today I played Sydney Shark, watched Zombieland, and read a Game Career Guide article on the results of a game design challenge on Rickrolls. I think I've had my fill of internet memes.

Any time a game gets you laughing they’ve done something right. Sydney Shark is a ridiculous, over the top game in which you control a shark hell bent on killing everything and anyone in its path. The game play is very simple; dive deep, surface quickly to jump, and chomp on everything in your path with the A key. What really makes the game stand out is how fast paced and hilarious it is. Pulling down flying jets/gliders/helicopters/UFOs is a blast and when they crash into the water with a satisfying explosion you are rewarded with tons of points and achievements. The game even has hilarious things pop up from time to time, ranging from a bonus point spinner to shark images to Steve Irwin yelling “Crickey!”, and they all feel great.

The game doesn’t have tons of replay value (you’ll probably cover everything you want to do in 2-3 play throughs) but that will be enough for you to have a lot of fun and probably a few laughs. Give it a shot!

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What We’re Playing: Don’t Eat the Mushroom

I think DARE would have been much more effective if they had come up with as compelling of a name. I would probably have paid more attention to an after school program called "Don't Eat the Crack Rock".

Don’t Eat the Mushroom… what can I say, the game is hilarious, unexpected, and a ton of fun to play. It’s guaranteed to be different from just about anything you’ve seen before, and if you’re anything like us you’ll be cracking up the whole way through. I don’t want to give away too much because of spoilers, but I will say that it’s probably ok to disregard the advice in the level title. Go give it a shot!

Most of the time the games we post on “What We’re Playing” are simple browser based games, and don’t require complicated setup. This one is a bit of a doozy, but trust me it’s worth it. First go and download and install Knytt Stories, which is pretty badass in its own right. Once it’s installed go and grab the user generated level Don’t Eat the Mushroom by Uncle Sporky. You might have to sign up to get on the forums, which also sucks. Once you’ve downloaded the level use the built in installer to pop it into Knytt Stories, and enjoy! There are several endings, so you might want to play through several times.

Of course, if you like it there are many other user made levels for Knytt Stories, but I’ve yet to find one as awesome as DETM.

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Bike Fail

On a bicycle built for fail

As seen outside of Fire Hose. Yes, it is locked up, and yes, the handlebars and seat seem to have been stolen. Awesome.

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