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	<title>Fire Hose Games &#187; GAMBIT</title>
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	<description>Home of Slam Bolt Scrappers</description>
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		<title>A Look Inside Slam Bolt Scrappers &#8211; Friday Games @ GAMBIT</title>
		<link>http://www.firehosegames.com/2011/04/a-look-inside-slam-bolt-scrappers-friday-games-gambit/</link>
		<comments>http://www.firehosegames.com/2011/04/a-look-inside-slam-bolt-scrappers-friday-games-gambit/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 14:00:11 +0000</pubDate>
		<dc:creator>Alec</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[GAMBIT]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Slam Bolt Scrappers]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=2825</guid>
		<description><![CDATA[Starting at 4PM today, one of our superstar programmers and GAMBIT alum, Sharat, will lead the folks at GAMBIT through the journey that was the development of Slam Bolt Scrappers. As you may know, SBS has gone through a number &#8230; <a href="http://www.firehosegames.com/2011/04/a-look-inside-slam-bolt-scrappers-friday-games-gambit/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.firehosegames.com/backend/wp-content/uploads/2011/04/GambitLogo.jpg" alt="" title="Singapore-MIT GAMBIT Game Lab" width="366" height="104" class="aligncenter dropshadow size-full wp-image-2826" /></p>
<p>Starting at 4PM today, one of our superstar programmers and <a href="http://gambit.mit.edu/index.php">GAMBIT</a> alum, Sharat, will lead the folks at GAMBIT through the journey that was the development of Slam Bolt Scrappers.  As you may know, SBS has gone through a number of iterations, and Sharat will be showing off those early prototypes while discussing the different elements we changed between each and why we decided to change them.  The original post can be found here: <a href="http://gambit.mit.edu/updates/2011/04/friday_games_gambit_040811_-_a.php">http://gambit.mit.edu/updates/2011/04/friday_games_gambit_040811_-_a.php</a>.</p>
<p>GAMBIT holds a special place in the hearts of everyone here at Fire Hose Games, so we&#8217;re very excited that they&#8217;ve invited us to come talk about Slam Bolt Scrappers today for this week&#8217;s session of Friday Games at GAMBIT!  Friday Games is a particularly interesting series at GAMBIT where each Friday they take an analytical approach to looking at games and games issues from the past, present&#8230; and FUTURE.  Recent sessions covered the history of Tetris, the censoring of sex in games, and, of course, the history of Michael Jordan in video games, starting with 1993&#8242;s NBA Showdown.  A list of events at GAMBIT (including past Friday Games) can be found here: <a href="http://gambit.mit.edu/updates/events/">http://gambit.mit.edu/updates/events/</a>.</p>
<p>Hope you can make it!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Slam Bolt Scrappers coming to PAX East!</title>
		<link>http://www.firehosegames.com/2011/02/slam-bolt-scrappers-coming-to-pax-east/</link>
		<comments>http://www.firehosegames.com/2011/02/slam-bolt-scrappers-coming-to-pax-east/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 18:38:29 +0000</pubDate>
		<dc:creator>Alec</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[chris hecker]]></category>
		<category><![CDATA[demiurge]]></category>
		<category><![CDATA[fire hose games]]></category>
		<category><![CDATA[GAMBIT]]></category>
		<category><![CDATA[PAX East]]></category>
		<category><![CDATA[shoot many robots]]></category>
		<category><![CDATA[Slam Bolt Scrappers]]></category>
		<category><![CDATA[spyparty]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=2315</guid>
		<description><![CDATA[Hey Scrappers, have we got some cool news for you: We&#8217;re bringing Slam Bolt Scrappers to PAX East! Now that the conference is once again on our home turf (we originally appeared in the indie showcase last year, so it&#8217;s &#8230; <a href="http://www.firehosegames.com/2011/02/slam-bolt-scrappers-coming-to-pax-east/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium dropshadow wp-image-2316" title="It's PAX East time, SWEET!" src="http://www.firehosegames.com/backend/wp-content/uploads/2011/02/Pax-East-2010-550x275.jpg" alt="" width="550" height="275" /></p>
<p>Hey Scrappers, have we got some cool news for you: <strong>We&#8217;re bringing Slam Bolt Scrappers to <a title="Click here for PAX East site" href="http://east.paxsite.com/" target="_blank">PAX East</a>!</strong> Now that the conference is once again on our home turf (we originally appeared in the <a title="Click here for Kotaku's coverage of SBS at the indie showcase" href="http://kotaku.com/#!5504009/slam-bolt-scrappers-preview-an-instant-winner" target="_blank">indie showcase last year</a>, so it&#8217;s very cool to come full circle and have our own booth), the Fire Hose team will be out in full force telling people all about SBS at our fully customized and super awesome booth, <strong>#1133</strong>.  So be sure to stop by, say hello, and check out all the never-before-seen gameplay we&#8217;ve put in since you last saw the game.  I&#8217;ll also be doing personal walkthroughs, so if you really like my walkthrough video, get your requests in now and I&#8217;ll walk you through anything and everything about SBS.  Just like the video.  But in person.  SWEET, right?  We&#8217;ve got a few other surprises in store for you, so stay tuned for more info as PAX approaches.</p>
<p><strong>Extra exciting:</strong> Last night, the super secret booth guest we&#8217;ve lined up for you all was revealed in a <a title="Click here for SpyParty in Joystiq" href="http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/" target="_blank">new, 3-part Joystiq article</a>.  That&#8217;s right, Chris Hecker, the man behind the upcoming indie blockbuster, <a title="Click here for the SpyParty site" href="http://www.spyparty.com/" target="_blank">SpyParty</a>, will have a station set up in our booth to show off the game!  I&#8217;m personally thrilled to have him joining us at PAX and can&#8217;t wait to get my hands on some sniper-on-spy mindgame action.  Our booth, #1133, is also right across from EA and our Cambridge neighbors at <a title="Click here for Demi's site" href="http://demiurgestudios.com/" target="_blank">Demiurge Studios</a>, who will be showing off their new title, <a title="SHOOT MANY ROBOTS!!" href="http://shootmanyrobots.com/" target="_blank">Shoot Many Robots</a>.  Our Alma Mater, <a title="MIT GAMBIT's website" href="http://gambit.mit.edu/" target="_blank">MIT: GAMBIT</a>, will also be a mere one booth away &#8211; be sure to check out their latest goods as well.  So, if you&#8217;re stopping by our booth, be ready for gaming Nirvana!</p>
<p>If you&#8217;re a developer type, we&#8217;ll also be in San Francisco at <a title="Click here for GDC" href="http://www.gdconf.com/" target="_blank">GDC</a> next week to chat about developmental stuff and show off SBS.  So, if you see us, come and say hello!</p>
<p>Be sure to check out <a title="Click here to see our Twitter feed" href="http://twitter.com/#!/FireHoseGames" target="_blank">our twitters</a> and join our <a title="Click here for our Facebook Fan Page" href="http://www.facebook.com/FireHoseGames" target="_blank">Fan Page</a> for more updates.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fire Hose Classic: On the Relative Difficulty of Super Mario Kart Titles</title>
		<link>http://www.firehosegames.com/2011/02/fire-hose-classic-on-the-relative-difficulty-of-super-mario-kart-titles/</link>
		<comments>http://www.firehosegames.com/2011/02/fire-hose-classic-on-the-relative-difficulty-of-super-mario-kart-titles/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 18:48:56 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[150cc]]></category>
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		<guid isPermaLink="false">http://www.firehosegames.com/?p=2249</guid>
		<description><![CDATA[A repost of our classic article on Mario Kart difficulty <a href="http://www.firehosegames.com/2011/02/fire-hose-classic-on-the-relative-difficulty-of-super-mario-kart-titles/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h3><img class="alignnone size-full wp-image-2259" title="I am Mario Kart 150cc, destroyer of worlds and tempers." src="http://www.firehosegames.com/backend/wp-content/uploads/2011/02/supermariokart.gif" alt="" width="400" height="350" /></h3>
<p><em>This article was originally posted on March 1, 2010. We&#8217;re reposting this classic article now because it&#8217;s still fun to read, dammit. Enjoy!</em><em></em></p>
<h3>Abstract</h3>
<p>The four console incarnations of Mario Kart (SNES, N64, GC, and Wii)  are compared in terms of difficulty to complete 150cc races (the hardest  setting) with a gold medal, that games&#8217; highest honor. A team of game  development ninjas were unleashed upon the game over a 36 hour period to  determine comparative difficulty, playing single player races in every  150cc cup event for the four titles. Collected data indicate that the  order of difficulty is:</p>
<p>Super Nintendo SMK &gt; GameCube MK:DD &gt; N64 MK64 &gt; Wii MKW</p>
<p>The original Super Nintendo title is the most difficult, and  the newest Wii title is the easiest. Readers are welcome to verify  and corroborate our findings with their own experimentation.</p>
<h3>Introduction</h3>
<p>The <a href="http://en.wikipedia.org/wiki/Mario_Kart">Mario Kart</a> franchise is one of the most beloved racing series in existence,  boasting a title on every major Nintendo console since the Super  Nintendo. While most users simply play the game in battle mode against  inebriated comrades, the astute gamer will note that hidden away in the  main menu there is also a &#8220;single player&#8221; mode in which users can race  against the computer in a series of races. When played on the hardest  &#8220;150cc&#8221; setting these races are infuriatingly challenging, and we  therefore felt it was necessary to have an understanding of the relative  difficulty of the four main console Mario Karts (the SNES original,  Mario Kart 64, Mario Kart: Double Dash, and Mario Kart Wii).</p>
<h3>Methodology</h3>
<p>For the <a href="http://cgcmarathon.org/">complete game completion marathon</a> team Fire Hose decided to race each and every Grand Prix cup event and  win the gold medal on the hardest 150cc setting, meaning 20 gold medals  (4 SNES, 4 N64, 4 GC, and 8 Wii). Researchers/minions were locked in an  airtight room at <a href="http://gambit.mit.edu/">GAMBIT </a>and  not allowed to leave for food, water, or sanitary reasons until all 20  gold medals were earned. Difficulty was determined by listening for the  amount of cursing emanating from the room, how long each medal took to earn, and  how often researchers swore they would &#8220;never play this fucking game  again, for any reason&#8221;.</p>
<h3><img class="size-full wp-image-2257 alignnone" title="Mario Kart 64" src="http://www.firehosegames.com/backend/wp-content/uploads/2011/02/kart64_1.jpg" alt="" width="480" height="359" /></h3>
<h3>Results</h3>
<p>Mario Kart Wii was first title tackled and the easiest of the bunch;  an expert user can expect to win these races on a regular basis, and the  various boost mechanics (popping wheelies, power sliding, midair  tricks, and prolific booster pads) offer multiple opportunities to get  ahead of the competition. Mario Kart 64 is only slightly more difficult,  as the rubber banding mechanics aren&#8217;t so punishing as to prevent the  first place racer from occasionally acquiring useful items. There is a  large element of chance in this game though from environmental hazards,  such as cars in Toad&#8217;s Turnpike and Bullet Bills in Rainbow Road.</p>
<p>Mario Kart: Double Dash is somewhat harder than the previously  mentioned titles; rubber banding on items is more pronounced making it  harder to keep a first place lead, blue shells are plentiful for racers  towards the end of the pack, and the computerized opponents are adept at  power sliding and stealing items from the unwary player. However, the  hardest game of the bunch by far is the original Super Mario Kart. This  game&#8217;s 150cc mode can be aptly described as &#8220;dickish&#8221;; computerized  players have unlimited at-will abilities such as a feather jump and special attack  that are severely damaging and often unavoidable, there is no rubber  banding of items to help a player catch up from behind, computerized  players that fall behind gain super human speed in order to catch up,  and the coin mechanic (ditched in later games) adds an unnecessary level  of complexity and another potential failure point.</p>
<h3>Discussion</h3>
<p>The original Super Mario Kart was likely so brutally difficult due to  an inability to program especially smart AIs. Rather than spending lots  of time trying to (most likely unsuccessfully) make smart AIs the  programmers simply opted to create a set of advantages for computer  players that just feel flat out unfair. Perhaps this helps to explain  why the N64 version was easier, as maybe the developers wanted to create  a more accessible sequel that would be less frustrating. With the  advent of the Gamecube, a system designed to speak more to &#8220;hardcore&#8221;  gamers, it seems that Nintendo made their greatest effort to create a  truly balanced Mario Kart that would appeal to and work for a broader  slice of audiences. Of course, with the Wii&#8217;s focus on a more casual  audience it made sense to tone down the competitive nature of the game  to make it easier for less frequent gamers to pick up and play (and play  well).</p>
<p>Was this Nintendo&#8217;s actual thought process making these games? We  don&#8217;t know, but after playing these games all weekend we&#8217;d like to think  so.</p>
<h3>References</h3>
<p><a href="http://cgcmarathon.org/">Complete Game Completion Marathon Website</a> (you can still donate!)</p>
<p><a href="../../2010/02/fire-hose-for-haiti/">Fire Hose for Haiti&#8217;s games list</a></p>
<h3><img class="alignleft size-full wp-image-2256" title="Double Dash" src="http://www.firehosegames.com/backend/wp-content/uploads/2011/02/mario_kart1.jpg" alt="" width="350" height="263" /></h3>
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		</item>
		<item>
		<title>Paper Prototyping Video Games</title>
		<link>http://www.firehosegames.com/2010/05/paper-prototyping-video-games/</link>
		<comments>http://www.firehosegames.com/2010/05/paper-prototyping-video-games/#comments</comments>
		<pubDate>Mon, 24 May 2010 16:55:56 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Alexis]]></category>
		<category><![CDATA[andrew]]></category>
		<category><![CDATA[Brownell]]></category>
		<category><![CDATA[Fierro]]></category>
		<category><![CDATA[Foster-Dimino]]></category>
		<category><![CDATA[GAMBIT]]></category>
		<category><![CDATA[Gene]]></category>
		<category><![CDATA[Generoso]]></category>
		<category><![CDATA[Grant]]></category>
		<category><![CDATA[Kevin]]></category>
		<category><![CDATA[Laughlin]]></category>
		<category><![CDATA[Matt]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[Sophia]]></category>
		<category><![CDATA[Stellmach]]></category>
		<category><![CDATA[Tech TV]]></category>
		<category><![CDATA[Tim]]></category>
		<category><![CDATA[Weise]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=1164</guid>
		<description><![CDATA[GAMBIT repost on how to paper prototype video games <a href="http://www.firehosegames.com/2010/05/paper-prototyping-video-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gambit.mit.edu/credits/index.php#gfierro">Generoso Fierro</a> has just posted a set of podcasts on paper prototyping on the <a href="http://gambit.mit.edu">GAMBIT website</a>. Since this seems to be something mysterious that new game developers frequently wonder about I figured it&#8217;d be worth reposting here. Disclaimer: I haven&#8217;t watched the videos yet, but Gene regularly puts together kick ass stuff so I&#8217;m guessing they&#8217;re pretty good.</p>
<p>Gene writes:</p>
<p>Have you ever wondered about the first stage of creating a video game? GAMBIT&#8217;s Technical Director Andrew Grant along with GAMBIT&#8217;s Lead Game Designer, Matthew Weise lead a group of three game designers (Kevin Laughlin, Alexis Brownell and Sophia Foster-Dimino) through the paper prototyping stage of videogame development. <em>Video Produced by Generoso Fierro, Music and Editing by Garrett Beazley.</em></p>
<p><strong>PART ONE:</strong> Andrew and Matthew present our game designers with a concept for a game. Here begins the process of creating the gameplay! Our designers use markers on paper, blocks, string and a host of other tools to make the game a reality.</p>
<p><object id="viddlerplayer-d745ae88" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="545" height="349" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="autoplay=f" /><param name="src" value="http://www.viddler.com/simple/d745ae88/" /><param name="name" value="viddlerplayer-d745ae88" /><param name="allowfullscreen" value="true" /><embed id="viddlerplayer-d745ae88" type="application/x-shockwave-flash" width="545" height="349" src="http://www.viddler.com/simple/d745ae88/" name="viddlerplayer-d745ae88" flashvars="autoplay=f" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><strong>PART TWO: </strong> Our game designers have decided to abandon the &#8220;paper&#8221; stage of development and go right for the whiteboard to hash out their game.</p>
<p><object id="viddlerplayer-eebc5f7f" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="545" height="349" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="autoplay=f" /><param name="src" value="http://www.viddler.com/simple/eebc5f7f/" /><param name="name" value="viddlerplayer-eebc5f7f" /><param name="allowfullscreen" value="true" /><embed id="viddlerplayer-eebc5f7f" type="application/x-shockwave-flash" width="545" height="349" src="http://www.viddler.com/simple/eebc5f7f/" name="viddlerplayer-eebc5f7f" flashvars="autoplay=f" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><strong>PART THREE: </strong> Design Consultant Tim Stellmach comes by to play and review the prototype the designers have come up with based on the game concept.</p>
<p><object id="viddlerplayer-d140b8ac" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="545" height="349" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="autoplay=f" /><param name="src" value="http://www.viddler.com/simple/d140b8ac/" /><param name="name" value="viddlerplayer-d140b8ac" /><param name="allowfullscreen" value="true" /><embed id="viddlerplayer-d140b8ac" type="application/x-shockwave-flash" width="545" height="349" src="http://www.viddler.com/simple/d140b8ac/" name="viddlerplayer-d140b8ac" flashvars="autoplay=f" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>If you like these videos be sure to check out <a href="http://gambit.mit.edu/updates/2010/05/prototyping_your_game_episode.php">episode 2</a>. Cool Stuff!</p>
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		<title>On the Relative Difficulty of the Mario Kart Titles</title>
		<link>http://www.firehosegames.com/2010/03/on-the-relative-difficulty-of-the-mario-kart-titles/</link>
		<comments>http://www.firehosegames.com/2010/03/on-the-relative-difficulty-of-the-mario-kart-titles/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 20:08:05 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://www.firehosegames.com/?p=936</guid>
		<description><![CDATA[An analysis of the different difficulty level of the various Mario Kart Wii Titles <a href="http://www.firehosegames.com/2010/03/on-the-relative-difficulty-of-the-mario-kart-titles/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h3><img class="alignleft size-full wp-image-937" title="I am Mario Kart 150cc, destroyer of worlds and tempers." src="http://www.firehosegames.com/backend/wp-content/uploads/2010/03/supermariokart.gif" alt="I am Mario Kart 150cc, destroyer of worlds and tempers." width="400" height="350" /></h3>
<h3>Abstract</h3>
<p>The four console incarnations of Mario Kart (SNES, N64, GC, and Wii) are compared in terms of difficulty to complete 150cc races (the hardest setting) with a gold medal, that games&#8217; highest honor. A team of game development ninjas were unleashed upon the game over a 36 hour period to determine comparative difficulty, playing single player races in every 150cc cup event for the four titles. Collected data indicate that the order of difficulty is</p>
<p>SNES SMK &gt; GC MK:DD &gt; N64 MK64 &gt; Wii MKW</p>
<p>With the original Super Nintendo title being the most difficult, and the newest Wii title being the easiest. Readers are welcome to verify and corroborate our findings with their own experimentation.</p>
<h3>Introduction</h3>
<p>The <a href="http://en.wikipedia.org/wiki/Mario_Kart">Mario Kart</a> franchise is one of the most beloved racing series in existence, boasting a title on every major Nintendo console since the Super Nintendo. While most users simple play the game in battle mode against inebriated comrades, the astute gamer will note that hidden away in the main menu there is also a &#8220;single player&#8221; mode in which users can race against the computer in a series of races. When played on the hardest &#8220;150cc&#8221; setting these races are infuriatingly challenging, and we therefore felt it was necessary to have an understanding of the relative difficulty of the four main console Mario Karts (the SNES original, Mario Kart 64, Mario Kart: Double Dash, and Mario Kart Wii).</p>
<h3>Methodology</h3>
<p>For the <a href="http://cgcmarathon.org">complete game completion marathon</a> team Fire Hose decided to race each and every Grand Prix cup event and win the gold medal on the hardest 150cc setting, meaning 20 gold medals (4 SNES, 4 N64, 4 GC, and 8 Wii). Researchers/minions were locked in an airtight room at <a href="http://gambit.mit.edu">GAMBIT </a>and not allowed to leave for food, water, or sanitary reasons until all 20 gold medals were earned. Difficulty was determined by listening for the amount of cursing emanating from the room, how long each medal took, and how often researchers swore they would &#8220;never play this fucking game again, for any reason&#8221;.</p>
<h3>Results</h3>
<p>Mario Kart Wii was first title tackled and the easiest of the bunch; an expert user can expect to win these races on a regular basis, and the various boost mechanics (popping wheelies, power sliding, midair tricks, and prolific booster pads) offer multiple opportunities to get ahead of the competition. Mario Kart 64 is only slightly more difficult, as the rubber banding mechanics aren&#8217;t so punishing as to prevent the first place racer from occasionally acquiring useful items. There is a large element of chance in this game though from environmental hazards, such as cars in Toad&#8217;s Turnpike and Bullet Bills in Rainbow Road.</p>
<p>Mario Kart: Double Dash is somewhat harder than the previously mentioned titles; rubber banding on items is more pronounced making it harder to keep a first place lead, blue shells are plentiful for racers towards the end of the pack, and the computerized opponents are adept at power sliding and stealing items from the unwary player. However, the hardest game of the bunch by far is the original Super Mario Kart. This game&#8217;s 150cc mode can be aptly described as &#8220;dickish&#8221;; computerized players have at-will abilities such as a feather jump and special attack that are severely damaging and often unavoidable, there is no rubber banding of items to help a player catch up from behind, computerized players that fall behind gain super human speed in order to catch up, and the coin mechanic (ditched in later games) adds an unnecessary level of complexity and another potential failure point.</p>
<h3>Discussion</h3>
<p>The original Super Mario Kart was likely so brutally difficult due to an inability to program especially smart AIs. Rather than spending lots of time trying to (most likely unsuccessfully) make smart AIs the programmers simply opted to create a set of advantages for computer players that just feel flat out unfair. Perhaps this helps to explain why the N64 version was easier, as maybe the developers wanted to create a more accessible sequel that would be less frustrating. With the advent of the Gamecube, a system designed to speak more to &#8220;hardcore&#8221; gamers, it seems that Nintendo made their greatest effort to create a truly balanced Mario Kart that would appeal to and work for a broader slice of audiences. Of course, with the Wii&#8217;s focus on a more casual audience it made sense to tone down the competitive nature of the game to make it easier for less frequent gamers to pick up and play (and play well).</p>
<p>Was this Nintendo&#8217;s actual thought process making these games? We don&#8217;t know, but after playing these games all weekend we&#8217;d like to think so.</p>
<h3>References</h3>
<p><a href="http://cgcmarathon.org">Complete Game Completion Marathon Website</a> (you can still donate!)</p>
<p><a href="http://www.firehosegames.com/2010/02/fire-hose-for-haiti/">Fire Hose for Haiti&#8217;s games list</a></p>
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		<title>CGC Marathon, helping Haiti</title>
		<link>http://www.firehosegames.com/2010/02/cgc-marathon-helping-haiti/</link>
		<comments>http://www.firehosegames.com/2010/02/cgc-marathon-helping-haiti/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 01:44:19 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[donate]]></category>
		<category><![CDATA[GAMBIT]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Haiti]]></category>
		<category><![CDATA[marathon]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=931</guid>
		<description><![CDATA[Donate to the CGC Marathon and help support Haitian earthquake victims. <a href="http://www.firehosegames.com/2010/02/cgc-marathon-helping-haiti/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-933" title="See Mom? Something good CAN come out of playing games all weekend long." src="http://www.firehosegames.com/backend/wp-content/uploads/2010/02/cgcm1.jpg" alt="See Mom? Something good CAN come out of playing games all weekend long." width="550" height="260" /></p>
<p>Yeah, I just did a blog post about this last week, but it&#8217;s a good cause so here it is again. The <a href="http://cgcmarathon.org">Complete Game Completion Marathon</a> is this weekend and they (we?) need your support! As of writing this we&#8217;re just above $2,200, well away from our rock star goal of $10K. Donate if you can afford it! And then check out <a href="http://cgcmarathon.org">the website</a> and watch us make fools of ourselves for you and the rest of the intarwebs this weekend.</p>
<p>Not sure how to donate? Click this big link below! Want to see what we&#8217;re doing? Check out <a href="http://www.firehosegames.com/2010/02/fire-hose-for-haiti/">last week&#8217;s blog post</a>.</p>
<p><a href="https://donate.pih.org/page/contribute/haiti_earthquake?outreach_page_id=2187"><img src="http://www.standwithhaiti.org/page/outreach/graphic/haitiearthquake/CGCM" alt="" /></a></p>
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		<title>Fire Hose for Haiti</title>
		<link>http://www.firehosegames.com/2010/02/fire-hose-for-haiti/</link>
		<comments>http://www.firehosegames.com/2010/02/fire-hose-for-haiti/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 19:50:16 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[donate]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fund]]></category>
		<category><![CDATA[GAMBIT]]></category>
		<category><![CDATA[Haiti]]></category>
		<category><![CDATA[Jacques]]></category>
		<category><![CDATA[marathon]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[Pena]]></category>
		<category><![CDATA[raiser]]></category>
		<category><![CDATA[thermometer]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=913</guid>
		<description><![CDATA[Donate to the Complete Game-Completion Marathon to help victims of the recent earthquake in Haiti! <a href="http://www.firehosegames.com/2010/02/fire-hose-for-haiti/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="https://donate.pih.org/page/contribute/haiti_earthquake?outreach_page_id=2187"><img src="http://www.standwithhaiti.org/page/outreach/graphic/haitiearthquake/CGCM" alt="" /></a> <img class="alignright size-full wp-image-916" title="Please donate if you can afford it. It'll really help a lot of people." src="http://www.firehosegames.com/backend/wp-content/uploads/2010/02/Gambit_CGCM21.jpg" alt="Please donate if you can afford it. It'll really help a lot of people." width="400" height="166" /></p>
<p>We&#8217;re taking part in the <a href="http://gambit.mit.edu/updates/2010/02/2010_cgcm_the_players.php">GAMBIT Complete Game-Completion Marathon</a> in two weeks, it&#8217;s a fund raiser with all proceeds going to help the victims of the recent earthquake in Haiti. Over one weekend we&#8217;ll be spending tons of time playing some crazy games and trying to get people to donate to the cause. Here&#8217;s what we&#8217;ll be up to!</p>
<p><em><strong>Games: It&#8217;s the Three Ring Circus!</strong></em><br />
1. <strong>Final Fantasy, All White Mage Run</strong> (NES): We will complete the entire Final Fantasy with the worst party possible, four white mages. No partial credit here; we only get points if we finish the game and defeat Chaos.<br />
2. <strong>Mega Man 9 Challenge Run</strong> (XBLA/PSN/WiiWare): Mega Man 9 is a ridiculously hard game with 50 insane challenges that make the game that much harder. We will attempt to finish <strong>AT LEAST</strong> 40 of the 50 challenges, with extra credit for each achievement beyond 40.<br />
3.<strong> Mario Kart Extravaganza</strong> (SNES, N64, GameCube, Wii): We will play through every 150cc cup in every console Mario Kart game. Our success will be based on the LOWEST trophy level we get; thus if we get 19 golds and 1 silver then our performance is rated silver. We will be trying for all golds!</p>
<p><strong>Bonus:</strong> While we play we will blog, pontificate, and generally do interesting stuff in front of the webcam for people following online.</p>
<p><strong>Extra New Bonus!</strong> World famous Fire Hose artist extraordinaire Jacques Pena will be making incredible video game art of the games we are playing and taking requests during the weekend. Contributors who donate a certain amount (probably $100) will be getting free one-of-a-kind art as a thank you! Details coming soon.</p>
<p>If you want to donate go to <a href="https://donate.pih.org/page/contribute/haiti_earthquake?outreach_page_id=2187">our page on Partners in Health</a>, or just click on the big thermometer up top!</p>
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		<title>Words of Wisdom: Eran Egozy talks about Harmonix at GAMBIT</title>
		<link>http://www.firehosegames.com/2009/12/words-of-wisdom-eran-egozy-talks-about-harmonix-at-gambit/</link>
		<comments>http://www.firehosegames.com/2009/12/words-of-wisdom-eran-egozy-talks-about-harmonix-at-gambit/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 13:00:38 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Words of Wisdom]]></category>
		<category><![CDATA[Abe]]></category>
		<category><![CDATA[Egozy]]></category>
		<category><![CDATA[Eran]]></category>
		<category><![CDATA[GAMBIT]]></category>
		<category><![CDATA[Gene]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Harmonix]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Zolot]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=810</guid>
		<description><![CDATA[Eran Egozy's talk at GAMBIT on everything Harmonix <a href="http://www.firehosegames.com/2009/12/words-of-wisdom-eran-egozy-talks-about-harmonix-at-gambit/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object id="viddlerplayer-7c08ed03" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="545" height="349" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="autoplay=f" /><param name="src" value="http://www.viddler.com/simple/7c08ed03/" /><param name="name" value="viddlerplayer-7c08ed03" /><param name="allowfullscreen" value="true" /><embed id="viddlerplayer-7c08ed03" type="application/x-shockwave-flash" width="545" height="349" src="http://www.viddler.com/simple/7c08ed03/" name="viddlerplayer-7c08ed03" flashvars="autoplay=f" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><em>Another </em>lecture blog post? HELLS YES. We&#8217;ll stop putting these up when the awesome guys at <a href="http://gambit.mit.edu">GAMBIT</a> stop making them. Thanks to Gene, Abe, Ken Zolot, and anyone else who was involved with making this that I&#8217;m not aware of.</p>
<p>In this talk Eran Egozy (co-founder and CTO of <a href="http://www.harmonixmusic.com">Harmonix</a>, whom you know and love for Guitar Hero and Rock Band) talks about how Harmonix started out, how they got off the ground and shifted into (and ultimately defined the genre of) music games, and then fields a bunch of questions from some really smart MIT and Sloan students. Check it out!</p>
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		<title>Words of Wisdom: Clint Hocking at GAMBIT</title>
		<link>http://www.firehosegames.com/2009/11/words-of-wisdom-clint-hocking-at-gambit/</link>
		<comments>http://www.firehosegames.com/2009/11/words-of-wisdom-clint-hocking-at-gambit/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 13:00:10 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Words of Wisdom]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[Clint]]></category>
		<category><![CDATA[far cry]]></category>
		<category><![CDATA[GAMBIT]]></category>
		<category><![CDATA[Gene]]></category>
		<category><![CDATA[Hocking]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[splinter]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=773</guid>
		<description><![CDATA[Clint Hocking's talk at GAMBIT from last week <a href="http://www.firehosegames.com/2009/11/words-of-wisdom-clint-hocking-at-gambit/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object id="viddlerplayer-31ce3aef" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="437" height="288" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="autoplay=f" /><param name="src" value="http://www.viddler.com/simple/31ce3aef/" /><param name="name" value="viddlerplayer-31ce3aef" /><param name="allowfullscreen" value="true" /><embed id="viddlerplayer-31ce3aef" type="application/x-shockwave-flash" width="437" height="288" src="http://www.viddler.com/simple/31ce3aef/" name="viddlerplayer-31ce3aef" flashvars="autoplay=f" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>So while we were busy crunching for some <a href="http://www.igf.com/php-bin/entry2010.php?id=209">competition</a> <a href="http://indiegamechallenge.com/">deadlines</a>, <a href="http://gambit.mit.edu">GAMBIT</a> was in full swing with some awesome speakers. Most recently they had Clint Hocking, a super famous developer and the creative director of Ubisoft Montreal, in to give a talk on hyper realism in video games. Being the main guy behind <a href="http://www.mobygames.com/developer/sheet/view/developerId,73418/">Far Cry 2</a> and <a href="http://splintercell.com">Splinter Cell</a> I think this guy has some serious cred in that area, and the talk looks fascinating.</p>
<p>Gene was awesome enough to video tape the entire 90 minute talk and following Q+A, watch it here!</p>
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		<title>Game ideas born at the lunch table</title>
		<link>http://www.firehosegames.com/2009/06/game-ideas-born-at-the-lunch-table/</link>
		<comments>http://www.firehosegames.com/2009/06/game-ideas-born-at-the-lunch-table/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 21:43:13 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[explosion]]></category>
		<category><![CDATA[GAMBIT]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[MIT]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=503</guid>
		<description><![CDATA[Will we make a little game soon? Who knows! <a href="http://www.firehosegames.com/2009/06/game-ideas-born-at-the-lunch-table/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-504" title="If we do our job right, then this is the feeling that our game will evoke in the user. Yes, I just called an exploding house a &quot;feeling&quot;." src="http://www.firehosegames.com/backend/wp-content/uploads/2009/06/house_explosion.jpg" alt="If we do our job right, then this is the feeling that our game will evoke in the user. Yes, I just called an exploding house a &quot;feeling&quot;." width="460" height="254" /></p>
<p>I know that a lot of the people reading this are game developers who make games themselves. So to that audience I ask, how often do you find yourself sitting around, talking with friends, and coming up with hilarious ideas for weird little games? If you&#8217;re like me then it probably happens a lot &#8211; I find that at <a href="http://gambit.mit.edu">GAMBIT</a> we discuss weird concepts for little games all the time, especially when we&#8217;re eating lunch. Normally these ideas are funny in theory but would probably be terrible in execution, however this time I think that we came up with something that could actually be both funny and enjoyable to play.</p>
<p>So I think we&#8217;re going to try to actually give it a shot, and maybe put on a small game jam to make the game a reality. I won&#8217;t spill the beans about what the idea is about, but I will say that it involves explosions. I&#8217;ll either post a link to the results in a few weeks, or I will come back on the blog and admit, head hanging heavy in shame, that we did not succeed in making the game because we are super lame. Stay tuned!</p>
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