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Fire Hose Games at Boston GameLoop 2010

Alec Shobin and Jeff Ward show off Slam Bolt Scrappers at Boston GameLoop 2010

Boston GameLoop 2010 took place this past Saturday, and it was honestly one of the coolest games events I’ve ever been to. Turnout more than doubled since last year, so there was a huge crowd around to enjoy the plentiful food, awesome game talks, and endless demos. Fire Hose Games had a good showing, with both Jeff Ward and myself hanging out with the always cool, Boston games community and chatting about our favorite subject: video games.
While Jeff was being coaxed into giving a talk on XNA game development (even though SBS is a PS3 game – he’s wicked smart), Caroline Himmelman from HubSpot and Ichiro Lambe of Dejobaan Games, convinced me to stand next to them making jokes throughout their talk on indie game marketing. Other highlights were overwhelming support for cut-scenes (WTF?!), some text adventure interactive fiction goodness, and getting pummeled in a round of Skulls of the Shogun – the new game from Haunted Temple Studios. While hanging out between sessions, I whipped out my… computer, and forced innocent bystanders to get their scrap on. Glance up and behold the intense focus brought about by round after round of Slam Bolt Scrappers. Now imagine yourself there at GameLoop 2010. Think about how much fun you’d be having… then think about how much more GameLoop 2011 will rock!

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What I learned at Boston GameLoop

Dumbest part of Game Loop? Drinking too much and telling Chris Bowen (MS XNA program developer, gracious host of the event, and super nice guy) how we're not going to use XNA ever, for any reason, because we want to be able to run our game on non-Windows platforms. Perhaps a bit too honest?

This past Saturday was the second (annual?) Boston GameLoop. It was a day long unconference organized by Darius Kazemi and Scott MacMillan. This year it was pretty big, and had some 70+ developers who participated in a bunch of random talks and roundtables. It was quite fun with lots of interesting discussions. So what did I learn?

  • There are a lot of indie devlopers in Boston, but almost no one else is doing XBLA, PSN, or WiiWare games. I guess the lure of PC and iPhone games is pretty strong.
  • Some people will do anything for Xbox achievements, including putting together a B.S. session just to get their gamer score about 10K.
  • It’s super hard to find really talented artists who also understand art direction. Speaking of which, if you happen to be an artist we’d love to hear from you.
  • Programming languages like Chef, AAAAAAAAAAA!!!, Brainfuck, and INTERCAL are always good for a few laughs.

Overall the conference was a lot of fun. If you want to see detailed info on any of the sessions you can follow the event recap page as descriptions go up.

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