Little Green Frog: How Eitan Made a Splash at GDC

The Game Developer’s Conference is a celebration of games and game development and is punctuated by talks from game developers from around the world. Both Eitan and Jeff held talks at this year’s GDC. This year the schedule boasted over 100 talks and panels spread over three days. At the beginning of the first day, speakers are invited to pitch their upcoming panel within a 45 second time limit.

Eitan decided to sing “Little Green Frog” instead.

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Slides from Eitan’s GDC Talk, Rapid Iterative Prototyping Best Practices

Rapid, iterative prototyping best practices

BAM! Here are my slides from the talk I just gave in San Francisco on how to effectively prototype innovative video games. If you didn’t have a chance to catch the talk poke through ’em now! There’s lots of info on what we did while we were making Slam Bolt Scrappers, Go Home Dinosaurs, and the prototype of Dance Central.

Like the talk or have questions for me? Drop a comment and I’ll be sure to respond. ROCK!

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GDC 2012: I’m talking about Prototyping on Wed at 3:30

If you are at GDC in San Francisco this weekend then come check out my talk titled “Rapid, Iterative Prototyping Best Practices” on Wed at 3:30. I’m going to go over the design and production process behind the early versions of Slam Bolt Scrappers, Dance Central, and of course Go Home Dinosaurs. It’s gonna be a blast!

Not in SF this week? Never fear! I’ll post the slides from the talk up here as soon as it’s over so you can follow along at home.

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Less Swag But More High Fives: Anthony Carboni on the IGF and GDC

Last year CEO and creator of ByteJacker, Anthony Carboni, hosted the Independent Games Festival. As you know Fire Hose Games is excited to be part of the record breaking number of entries in the 2011 IGF.

Anthony was able to give us a bit of his time and tell us about his experience as a host and as a gamer at last year’s festival.

You were able to host the 2011 IGF awards, what was that experience like? Awesome. Amazing. Unbelievably great. It was so wonderful to not just meet the people whose games I’d been talking about for years, but also to have some small part in recognizing and celebrating their work.

Why do you think the IGF awards are important to indie game developers? Well, in a practical sense, there are a cash awards and obviously a lot more visibility. There are fewer marketing opportunities and a lot less money available for indies to get their name out there – something like the IGF awards can really help with that. On another level, one that …

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Fire Hose Games Volunteers at GDC 2011

Where do you feel most like yourself?

The best version of yourself. The one where every moment of the day is a smile because in that place there is no-one else you would rather be?

Is it strange I feel this way volunteering for a conference?

For the last eleven years, the Conference Associate (CA) program at the annual Game Developer’s Conference in San Francisco has not only been the source of all my best opportunities to find contacts and work in the game industry, it has been where I renew my spirit and love for this industry and its people.

As a CA volunteer, I have badged session lines, run errands for show management, managed hordes of t-shirt hungry attendees, and served in many support capacities for other volunteers. None of this is what you might call glamorous stuff. At any other show it would be grunt work–the most boring and uncreative labor this side of leaning on a wall.

But the leadership of the CA program, Tim Brengle and Ian Mckenzie, make it amazing. They call it …

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