Slides from Eitan’s GDC Talk, Rapid Iterative Prototyping Best Practices

Rapid, iterative prototyping best practices

BAM! Here are my slides from the talk I just gave in San Francisco on how to effectively prototype innovative video games. If you didn’t have a chance to catch the talk poke through ’em now! There’s lots of info on what we did while we were making Slam Bolt Scrappers, Go Home Dinosaurs, and the prototype of Dance Central.

Like the talk or have questions for me? Drop a comment and I’ll be sure to respond. ROCK!

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GDC 2012: I’m talking about Prototyping on Wed at 3:30

If you are at GDC in San Francisco this weekend then come check out my talk titled “Rapid, Iterative Prototyping Best Practices” on Wed at 3:30. I’m going to go over the design and production process behind the early versions of Slam Bolt Scrappers, Dance Central, and of course Go Home Dinosaurs. It’s gonna be a blast!

Not in SF this week? Never fear! I’ll post the slides from the talk up here as soon as it’s over so you can follow along at home.

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Less Swag But More High Fives: Anthony Carboni on the IGF and GDC

Last year CEO and creator of ByteJacker, Anthony Carboni, hosted the Independent Games Festival. As you know Fire Hose Games is excited to be part of the record breaking number of entries in the 2011 IGF.

Anthony was able to give us a bit of his time and tell us about his experience as a host and as a gamer at last year’s festival.

You were able to host the 2011 IGF awards, what was that experience like? Awesome. Amazing. Unbelievably great. It was so wonderful to not just meet the people whose games I’d been talking about for years, but also to have some small part in recognizing and celebrating their work.

Why do you think the IGF awards are important to indie game developers? Well, in a practical sense, there are a cash awards and obviously a lot more visibility. There are fewer marketing opportunities and a lot less money available for indies to get their name out there – something like the IGF awards can really help with that. On another level, one that …

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Go Home Dinosaurs is in good company as an entry in this year’s Independent Games Festival

The Independent Games Festival is the longest running and largest independent games festival in the world; and Fire Hose Games just helped to break an IGF record.

The 14th Annual IGF is boasting a record breaking 568 entries into this year’s main Indie Game competition, and of course you know that Go Home Dinosaurs is one of them.

The IGF is like The Sundance Film Festival, but for games. It is held in conjunction with the Games Developers Conference where an Independent Games Festival pavilion is set up to show off the competition finalists.

What does the IGF mean for Fire Hose? It gives us and other indie game developers a chance to give our games a nice spotlight. It also allows us a chance to look at what some other indie studios are up to.

Speaking of other indie studios (slick transition right?) Outer Space Studios caught our tweet about IGF the other day and blogged about it on Read More

Kate: on the Fire Hose Blog, Twitter, and Facebook, reading your posts

Let me introduce myself, my name is Kate and I am the new Community Manager and resident Gal Friday at Fire Hose Games. What does that mean for you? That means that you will be seeing more updates, more exclusive Fire Hose games information, and more interaction between Fire Hose and their fans than ever before.

The party has started and it is here.

There is so much that I want to talk about– Slam Bolt Scrappers is more than likely the best tower strategy meets brawling match up I have ever played and there will be lots of news about that title coming up soon. (Speaking of which if you haven’t played SBS yet why not go ahead and fix that over at the PSN store? ^_^ ) Go Home Dinosaurs is ridiculously fun and educational. (Did you know that dinosaurs were, in fact, made of bacon? True story.)

For my first post though I just want to say hello and tell you a bit about myself… By which I mean I will provide a quick rundown of the games I am …

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