Slides from Eitan’s IGDA talk on Rapid, Iterative Prototyping
Eitan’s going to be giving two great talks next week – first, at Boston Indies on Monday, second as an IGDA Webinar on Wednesday.
Boston Indies – Monday, January 25 @ 7pm – The Asgard, Cambridge, MA
Join Eitan at Boston Indies on Monday as he shows off Slam Bolt Scrappers and discusses the development of the game thus far. It’ll be a pretty informal event, and it’s at a bar, so you get to drink some beer and hang out with the rest of Boston Indies. Find directions to the Asgard right here.
IGDA Webinar – Wednesday, January 27 @ 12pm – Dial In
After you’ve heard all about Slam Bolt Scrappers on Monday evening, tune in Wednesday afternoon to hear Eitan presenting an IGDA webinar on Rapid, Iterative Prototyping. Eitan will be explaining why it’s a great way to get started on a game if you’re missing other essential elements like an artist, funding, etc. Plus he’ll be showing off some of the builds we’ve developed …
If you can’t get enough of Eitan’s talks, you’re in luck! On January 27 at 12pm, Eitan will be presenting an IGDA Webinar on Rapid, Iterative Prototyping.
What do you do if you have no artist, no funding, and the design isn’t even complete? Prototype! In this webinar, Eitan will share some ideas for rapid, iterative prototyping, including how we used it in the development of Slam Bolt Scrappers. You’ll even get to see some of the super early builds we developed using this process. And of course there will be plenty of dinosaurs as well.
Unfortunately, Eitan will not be completing a Super Metroid speed run while giving this talk – but we promise to give you plenty of notice when that does happen.