Posts tagged with “iphone”

Snuggle Truck out on iOS! Bonus: Ginned up controversy

Our good friends over at Owlchemy Labs have just come out with their new game, Snuggle Truck, for the iPhone and iPad. And it’s awesome! In the game you control the driver of a flatbed pickup filled with a bunch of cute stuffed animals, and speed up and slow down the truck by tilting the iDevice. As you zip around your truck bounces on the uneven ground and the cute animals can pop out. If all the animals fall out you lose! Every now and then a baby animal flies out and you have to catch it, doing so gets you a rocket boost.

The game is super fun and feels like a mobile version of one of our favorite games, Trials HD. It’s silly, fun, frequently hard, and the kind of game that you’ll play over and over and share with your friends. And we’re not just saying that because Alex and Yilmaz are two of the most awesome Boston Indie developers (but they are, did we mention that?).

There’s also been a fair amount of silly, ginned up controversy over the game. Originally titled Smuggle Truck, you were supposed to help illegal immigrants cross the border to get into the US. The game was a parody based in part off their friends’ trouble immigrating here. However it got picked up a few months back by Fox News and a few others who didn’t understand that the game was satire and took it at face value, complaining that the game was corrupting teh childrens or something. The upshot of all this was that the original game got rejected by Apple despite being high quality and fun, and Owlchemy had to resubmit with the new title. It’s kind of ridiculous, but I suppose that any press is good press and at least they got a ton of coverage out of this.

Go check out the game now if you haven’t yet! They’ve also got a PC/Mac version if you don’t have a fancy iWhatever. Congrats Owlchemy!

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Words of Wisdom: Northeastern Biz Panel and BPM AI Panel

The best AI algorithms ever written were all Connect 4 algorithms. Even the Hall 9000 was just a really, really advanced Connect 4 machine.

So what do you think of the new website? Pretty badass, huh? If you are experiencing problems viewing the page please, PLEASE e-mail us at support<at>firehosegames[dot]com so we can fix the bug. Please include what browser and version you were using when you saw the bug (you can find out by clicking in the top bar on Help, then About to find out what browser version you’re using), and a screenshot would be super useful too. Thanks!

This week has been packed with talks. On Tuesday I was part of a panel at Northeastern on business and making a name for yourself in gaming. Some of the highlights? The most game changing innovation in gaming in the past 5 years has been the advent of social networking in games (and games in social networking), that new UIs will be one of the main changing forces in the next 5 years, and that the iPhone is a complete shit platform for developers without major IP to make real money (although the business model of a 70/30 split with the distributor is a pretty good one). The panel was a bit pessimistic about one’s chances of “making it big” in the games industry given how fragmented and hit driven the industry is, but that’s with good reason! Think how many studios are shutting down nowadays, and how many people try to make games and never get off the ground.

The AI talk at Boston Post Mortem on Wednesday was a bit more technical, and featured a high powered panel of AI designers for major titles like Halo 2/3, Bioshock, and F.E.A.R. . The panelists discussed some of the problems with making “intelligent” AIs (“Ray casting is the bane of my existence”), and there were lots of interesting anecdotes. One panelist pointed out that it is more important for characters to NOT look stupid than to look smart, since people may not notice an AI that is coming up with a neat plan but will definitely notice a character trying unsuccessfully to walk through a wall. Another good point was that many people won’t notice AI when they are desperately trying to survive, but that if you put the game on god mode all of a sudden you can see all sorts of little bugs you might not have normally noticed. The panel was really great, I hope future post mortems are of the same quality!

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Digital distribution comparison

What a silly stock photo. It's like I don't even try anymore with these pictures. Let's just hope I don't get lazy with the writing al

There aren’t that many statistics on WiiWare, PSN, and XBLA sales out there, and it is very hard to draw a straight comparison between the different platforms. Simon Carless gave a great talk at GDC where he summed up his findings on the state of sales, but we wanted something a little easier to read at a glance.

Enter Dave Nelson, our resident Sloanie (MIT MBA) who took the time to dig up some sales stats on all three platfroms. For good measure Dave threw in some figures on Steam and iPhone sales too, just for comparison’s sake. The work is great, so we thought we’d post it here. Great job Dave!

Full chart is available here, after the jump. Continue reading →

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