Drinking From the Fire Hose

What We’re Playing: RunRunRunJump

All games should have a section where the hero has to run away from a rolling boulder. Classic.

The Global Game Jam was last weekend, and a lot of amazing games were made (for a recount of how one went down check out Jason’s awesome dev blog). A full run down of the more interesting Boston offerings is coming soon, don’t worry!

The current front runner for our favorite GGJ game? That would have to be RunRunRunJump, a delightful and short game by Owen Macindoe, Scott Macmillan, Daniel Perry, Alex Schwartz, and Stephie Wu. The game is a simple platformer, but what is interesting is that the environment literally tells you what to do – if the ground says run, then run! If it says jump, then jump! The soundtrack is especially amazing as it is self referential as well – listen for a few seconds and you’ll know what I mean.

Of course, the theme of the game jam was deception so you should expect a couple of twists to be thrown at you as the game goes on. Keep playing though – the victory screen at the end of the game makes it all worthwhile.

One important thing to note is that the game requires the Unity web player to work, download it here. And then go play RunRunRunJump!

February 3, 2010 | Eitan | Comments Off
Category: Games, What We're Playing
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2010 IGF Finalists Announced

Congrats Ichiro and Roleo! We'll be cheering for you at awards night.

The 2010 IGF Finalists have been announced! Sadly, Slam Bolt Scrappers was not among the finalists, but there’s always next year (when we’ll be further along with development, and with any luck will have finished the game). There is good news though! Boston had a strong showing, and three of the finalists are made by locals!

Club Rochiro made AAAAAAAAAAA, the awesome base jumping game in which you get to flip off protesters, kiss buildings, and listen to Ichiro’s sweet, soothing voice while you meditate. Marc Ten Bosch made Miegakure, a mind blowing 4-D (yes, 4-D) puzzle platformer in which you navigate a Zen Garden and try to keep your brain from exploding. It’s a lot of fun! Finally, Rob Jagnow made Cogs, a fun sliding puzzle game with an awesome steampunk style. Yeah, Rob lives in San Francisco and made the game out there, but screw that, he’s an MIT guy and was making games in Boston until recently, I’m claiming this one for our side.

Congrats to all the finalists, these games are all really spectacular! We’ll give next years contestants more of a run for their money :)

January 4, 2010 | Eitan | Comments (1)
Category: News
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