
IGDA Rapid + Iterative Prototyping Slides Available!
By popular demand, here are the slides from my web based talk on Rapid Iterative Prototyping. Take a look why don’t you! If you’d like to present this to a class or to someone else feel free to do so, please just give me a credit somewhere.
If you have questions on the talk or one that didn’t get answered during the presentation please feel free to ask in the comments section and I’ll answer it there, alternatively you can just e-mail me. And if this is your first time here then welcome, and be sure to join our twitter/facebook/rss feeds!
Oh man, I’ve gotten soooo many good suggestions for awesome web comics from this talk
January 27, 2010 | | Comments (10)
Category: Events, Words of Wisdom
Tags: comics, Eitan, Facebook, IGDA, iterative, lecture, presentation, prototyping, rapid, rss, slides, twitter
Words of Wisdom: Dave Edery on Digital Distribution
This talk is awesome. I mean, really, really relevant stuff if you are an indie trying to get your game onto XBLA, PSN, WiiWare, or Steam. Dave Edery delivered a fantastic keynote at the Digital Distribution Summit in Australia on what indies can really expect to have to do to get their game accepted onto the Xbox Live Arcade, where the bar is an how it’s moving, and how to best hedge your bets and make sure that your game does as well as it possibly can.
Skip to 8 min in and then watch the entire video. It’s super business oriented but again, if you make games and are serious about making a living doing so then I would really recommend checking this out.
November 24, 2009 | | Comments Off
Category: Words of Wisdom
Tags: business, dave, david, digital, distribution, edery, keynote, lecture, psn, steam, wiiware, xbla
GDC Slides Available

Yesterday I gave my talk to the GDC 2009 Serious Games crowd, and it went pretty well! I covered why we made AudiOdyssey and what we learned in the process, and then doled out some extra large scoops of take home tips for developers in the crowd. It seemed to go over pretty well, I only saw a few audience members fall asleep and I got some great feedback afterwards.
I’ve gotten a bunch of requests for my slides from the talk, so go ahead and grab ‘em!
Eitan’s GDC 2009 Talk on AudiOdyssey, Usability, and Accessibility
March 24, 2009 | | Comments (1)
Category: Events, Words of Wisdom
Tags: accessibility, audiodyssey, Eitan, GDC, geordi, laforge, lecture, serious games, t-rex, talk, usability
Top picks for GDC 2009 lectures

Going to GDC this year? Not quite sure what is worth checking out? Well never fear, I’ve got your back with a list of what I suspect will be some of the more interesting talks at GDC this year. Of course, I think the highlight will probably be my 1:30 talk on Monday at Serious Games on AudiOdyssey and all things accessible/usable, but here are the other great choices:
Monday, 11:15 – 11:45am, Simon Carless talks about Indie games sales and stats in room 304 of the Indie Games Summit.
Monday, 1:30 – 2:00pm, I’ll talk about Mega Man 9 errr AudiOdyssey in room 305 of the Serious Games Summit
Want more? Follow the link!
March 21, 2009 | | Comments Off
Category: Events, Words of Wisdom
Tags: audiodyssey, GDC, lecture, talk
Prototyping and Dinosaurs at IGC East
The Independent Game Conference East is going to be held right here in Boston this May 7th and 8th. It’s going to be a fun conference where small indie gamers can get together, learn tricks and tips for making games with real impact, and meet their peers. A lot of our friends are going to be there giving talks, including Ravi Mehta (Viximo), Darius Kazemi (Orbus), and Scott MacMillian (Macguffin Games). You can see a full list of speakers here.
But there not the only ones! Ethan Fenn and I are going to be giving a talk as well, titled “Rapid and Iterative Prototyping, or How to Rip Off Dinosaur Comics”. We’re basically going to talk all about the super sneaky ninja techniques you can use to make games quickly before you work out every detail of a game. It’s going to be really fun, and yes, we really are going to talk about how we used Dinosaur Comics. Follow the link for the full talk synopsis – (more…)
March 2, 2009 | | Comments (2)
Category: Events, News
Tags: comics, Darius, dinosaur, Eitan, Ethan, Fenn, game conference, Glinert, IGC, IGC East, independent, Kazemi, lecture, MacMillian, Mehta, prototyping, Ravi, Scott, talk
Fire Hose is going to GDC 2009

That’s right! The whole Fire Hose crew is going to San Francisco for the last week of March to check out the annual Game Developer’s Conference. GDC is an insane free for all where a couple ten thousand game developers convene for a week to network and discuss how awesome/shitty the past year was. We’ll be going and blogging about what happens, who we meet, and what neat lectures we see. It should be really fun!
I’m also going to be giving a talk on AudiOdyssey and Video Game Accessibility on Monday, and it should be really cool! If you are going to be at the conference I’d love it if you can come and check it out, it’ll be very sad if I end up speaking to a room full of crickets. You can read a full synopsis of the lecture by clicking on this pretty button. (more…)
February 15, 2009 | | Comments Off
Category: Events, News
Tags: accessibility, audiodyssey, GDC, lecture
Words of Wisdom: Chris Swain

Last night Chris Swain, assistant Professor at USC and the co-founder of the EA game innovation lab, visited MIT to give an interesting talk on all things games. Touching on myriad subjects, Chris hopped from how we came to our current state of game development, what areas/genres of game development are still ripe for exploration, and what trends he has been observing in the games industry. He ended with a quick piece on how he believes development will change over the next few years to remain sustainable.
Chris also made some controversial claims about how games will be the dominant form of media in this century, which while I happen to agree with him I don’t think I’d make the statement so strongly, and I wouldn’t count out less interactive media like film. Overall the talk was really enjoyable; Chris really knows his stuff, and has the development chops to back it up (full disclosure: I worked with Chris on Immune Attack).
Follow this fantastic link for more details on the talk – (more…)











