Fire Hose at GDC

Next week, a portion of the Fire Hose team will be in San Francisco attending and participating in the Game Developer’s Conference, the largest professional conference for game developers in the world. GDC is the place where game developers gather to share their accumulated knowledge, network, do shady business deals and, of course, party.  And as you know, we at Fire Hose know how to party.

But it’s not all fun and games. The Fire Hose team will be out on the floor, showing off Slam Bolt Scrappers at the Sony Online Entertainment booth to old fans and new fans.  A few of us will also be wandering the show, looking for new friends and connecting with old ones, and hopefully finding a few that will be buy us drinks.

While GDC is targeted toward the professional game developer, it also has a lot to offer students and industry hopefuls as well.  On Friday, GDC offers its Game Career Seminar, a track targeted at students looking to break into the industry.

I will actually be …

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Fire Hose at Boston Post Mortem this Wednesday

The good people at Boston Post Mortem will be reprising the PAX East panel, “Indies Will Shoot You in the Knees,” for the meeting coming up this Wednesday, July 14th starting 7PM at the Skellig in Waltham. Eitan, our Fire Chief, will be moderating the panel, so it’s sure to be an interesting night!

Here’s an excerpt from the BPM site: “Everyone is talking about Indie games ”” titles like World of Goo, Braid, and AaaaaAAaaaAAAaaAAAAaAAAAA!!! ”” A Reckless Disregard for Gravity are making press and making money. But they’re fighting against games with $200 million dollar budgets and 100+ person dev teams. How do Indies compete? Three Boston-based Indie developers will check their water-guns at the door and tell you why and how Indie games are kicking more ass, taking more names, and chewing more bubblegum than their AAA rivals. You will hear from the Ichiro Lambe (IGF Finalist Dejobaan …

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