Posts tagged with “pixel”

Happy Halloween from Fire Hose

Do you know how hard it is to make anteanna that are bright green and don't fall apart? Really freaking hard. At least I got to play around with spray paint, I should have tagged Fire Hose.Even Quote needs to test before IGF

Halloween at Fire Hose! This year I was Quote, the heroic robot from the best game you’ve never heard of, Cave Story. Made over the course of 5 years by the incredibly talented Japanese maniac/developer Pixel, it’s an amazing Metroid-esque 2D platform shooter, and it’s got a great story. It also happens to be free, so if you haven’t tried it I strongly suggest downloading it and giving it a spin.

I hope everyone had as much fun on Halloween as we did! We made our deadline, and we’re busy blowing off steam, decompressing, and taking care of our lives outside of development. I for one have around two months worth of laundry to do. Stay tuned over the next few weeks for lots of info on our game!

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What We’re Playing: Canabalt

Cool fact about Canabalt? The entire game was made in 6 days! Granted, there probably wasn't too much sleep during that time, and Adam and Daniel are pretty hardcore, but it's still pretty damn impressive how quickly a fun, polished experience can be sculpted.

Canabalt is short, sweet, and a lot of fun. Created by Adam Saltsman and with music from Danny B (Benmergui?), you can play the whole game in about 10 seconds, but you’ll probably get addicted and keep going for an hour if you’re anything like me. Set in a post apocalyptic nightmare, you take the role of some well dressed dude just trying to run away. The game is incredibly simple – jump to avoid obstacles and clear the gaps between rooftops. That’s it. What makes the game so enjoyable is the sense of urgency that the developers manage to pack in, largely thanks to the music. It really feels like you’re in the Matrix, trying to outrun robots who will sooner or later destroy you. The fact that they managed to get that aesthetic in a game that is so simple (pixel graphics, grayscale coloring, one button controls) is pretty damn impressive.

So what’s extra cool about the game? The little touches are great – making the screen ratio 2.86:1 really works for the game, allowing you to see what’s coming up in the distance. The procedural level generation makes the game always feel new and fresh. The way that your character isn’t always centered vertically on the screen helps the sense of jumping and height as you dash from rooftop to rooftop. The way the smashing glass flys a distance proportional to your speed makes the world seem real. And that somersalt the hero does after a long drop is awesome.

Interestingly enough, the game is actually pretty accessible too, as it is a one button game. It loses some points for being so dependent on reflexes, but if you are a one switch gamer I would *strongly* recommend checking this game out.

My record so far? 4984 meters. Beat that Turnip!

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What We’re Playing: Dino Run

Ever feel like the world is just crashing down around you? Like you can’t seem to get ahead of impending deadlines? Like you’re in a race with other losers who do nothing but slow you down and keep you from reaching your goals? Like the tar pit is too far to jump and you wish you had a pterodactyl to help you clear it?

Well then do we have a game for you! Dino Run is a phenomenal game about outrunning your doom made by the talented guys over at PixelJam. In it you play a small dinosaur who is just minding his own business when all of a sudden, BAM, an asteroid hits and it’s the end of the world. The game is beautifully done with 8 bit style graphics, and features an amazingly high amount of replay value as you can play against friends online, unlock acheivements, and evolve your dinosaur (though why would you bother evolving if it is the end of the world?) You can even get hats for your thunder lizard if you donate, which you should do!

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