The awesome team over at CouchAthletics recently asked us for an interview and who are we to refuse an opportunity to share the glory of Slam Bolt Scrappers? Nick from CouchCast was a great host and let us follow all the wild tangents we could come up with. More importantly, we talked about the ins and outs of our game, how we came upon the concept, and got Nick thoroughly excited, as you should be.
Generoso Fierro has just posted a set of podcasts on paper prototyping on the GAMBIT website. Since this seems to be something mysterious that new game developers frequently wonder about I figured it’d be worth reposting here. Disclaimer: I haven’t watched the videos yet, but Gene regularly puts together kick ass stuff so I’m guessing they’re pretty good.
Gene writes:
Have you ever wondered about the first stage of creating a video game? GAMBIT’s Technical Director Andrew Grant along with GAMBIT’s Lead Game Designer, Matthew Weise lead a group of three game designers (Kevin Laughlin, Alexis Brownell and Sophia Foster-Dimino) through the paper prototyping stage of videogame development. Video Produced by Generoso Fierro, Music and Editing by Garrett Beazley.
PART ONE: Andrew and Matthew present our game designers with a concept for a game. Here begins the process of creating the gameplay! Our designers use markers on paper, blocks, string and a host of other tools to make the game a reality.
PART TWO: Our game designers have decided to abandon the “paper” stage of development and go right for the whiteboard to hash out their game.
PART THREE: Design Consultant Tim Stellmach comes by to play and review the prototype the designers have come up with based on the game concept.
If you like these videos be sure to check out episode 2. Cool Stuff!