Slides from Eitan’s GDC Talk, Rapid Iterative Prototyping Best Practices

Rapid, iterative prototyping best practices

BAM! Here are my slides from the talk I just gave in San Francisco on how to effectively prototype innovative video games. If you didn’t have a chance to catch the talk poke through ’em now! There’s lots of info on what we did while we were making Slam Bolt Scrappers, Go Home Dinosaurs, and the prototype of Dance Central.

Like the talk or have questions for me? Drop a comment and I’ll be sure to respond. ROCK!

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