Slides from Eitan’s GDC Talk, Rapid Iterative Prototyping Best Practices

Rapid, iterative prototyping best practices

BAM! Here are my slides from the talk I just gave in San Francisco on how to effectively prototype innovative video games. If you didn’t have a chance to catch the talk poke through ’em now! There’s lots of info on what we did while we were making Slam Bolt Scrappers, Go Home Dinosaurs, and the prototype of Dance Central.

Like the talk or have questions for me? Drop a comment and I’ll be sure to respond. ROCK!

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GDC 2012: I’m talking about Prototyping on Wed at 3:30

If you are at GDC in San Francisco this weekend then come check out my talk titled “Rapid, Iterative Prototyping Best Practices” on Wed at 3:30. I’m going to go over the design and production process behind the early versions of Slam Bolt Scrappers, Dance Central, and of course Go Home Dinosaurs. It’s gonna be a blast!

Not in SF this week? Never fear! I’ll post the slides from the talk up here as soon as it’s over so you can follow along at home.

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Words of Wisdom: IGDA Webinar on Rapid Prototyping

If you can’t get enough of Eitan’s talks, you’re in luck! On January 27 at 12pm, Eitan will be presenting an IGDA Webinar on Rapid, Iterative Prototyping.

What do you do if you have no artist, no funding, and the design isn’t even complete? Prototype! In this webinar, Eitan will share some ideas for rapid, iterative prototyping, including how we used it in the development of Slam Bolt Scrappers. You’ll even get to see some of the super early builds we developed using this process. And of course there will be plenty of dinosaurs as well.

Unfortunately, Eitan will not be completing a Super Metroid speed run while giving this talk – but we promise to give you plenty of notice when that does happen.

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