Posts tagged with “psn”

Newer posts →

Slam Bolt Scrappers hitting PSN in March!

It has been a long and winding road but we’re happy to announce today that Slam Bolt Scrappers will be coming to the PlayStation®Network in March! YEESSSS!!!!

This is really, really huge for us. If you’ve been following us these past two years you know how much hard work we’ve put into this and how much fine tuning we’ve been doing. We’re super psyched that all the caffeine fueled late nights and open house beta testing craziness is finally paying off, and that you’ll be able to play the game soon.

Best part? The game is wicked fun. I mean, it is getting really, really good. We’re going to have a blast over the next few weeks revealing the new weapons, levels, heroes, baddies, and bosses. Be sure to keep checking back here regularly for updates, or better yet you can be a super fan and join our facebooks so you can talk to us and make us feel loved and special.

March is going to be AWESOME.

3 Comments

TerRover review: Hard, Silly, and Wicked Fun

Be prepared to yell and scream, mostly at your fellow players

Remember when games were hard? No hand holding, no tutorials, just throw-you-in-the-mix-and-let-you-figure-it-out hard? TerRover, by Creat Studios, is a new game out on the PSN ($15) that is hard like that, and in an awesome way. You control a cute little tank, and your only goal in life is to navigate the level and get from start to finish. Of course your path is blocked by lots of sharp things that kill you, but luckily the game provides lots of save points so if you die you are only set back a little ways. And that’s great, cause you’re gonna die a LOT. The controls of the game are what’s really difficult though – you can flip around in all sorts of ways, and between that and the bouncy physics you are frequently surprised by where you end up.

Now I’ve seen some reviews online bashing the controls, but in my opinion they are totally looking at them the wrong way. The controls are hilarious, and you wind up having an awesome time messing around with them (remember, we loved QWOP). Sure, they can be frustrating at times, but if you go with the flow you will find yourself laughing and having fun a lot more than anything else. And when you do get over that challenge hump or past that insane spikey ball of death you have a great feeling of accomplishment.

However, the game has one stellar feature which far and away outshines everything else. The multiplayer race mode in which 1-4 friends can race together is FANTASTIC. I haven’t yelled, screamed, and laughed so much with my friends since WarioWare. The race is really amusing, with people dying left and right, respawning at odd points, and just general mayhem. This feature alone makes the game worth purchasing, and I *strongly* recommend playing this with friends. If you at all like party games and/or hard games, I promise you you’ll love this one.

Full Disclosure: We hung out with the Creat guys @ E3 in the SOE booth and they are local Boston indie devs, so we’re friends with them. That said this review is impartial and not influenced by that friendship.

1 Comment

Words of Wisdom: Dave Edery on Digital Distribution

This talk is awesome. I mean, really, really relevant stuff if you are an indie trying to get your game onto XBLA, PSN, WiiWare, or Steam. Dave Edery delivered a fantastic keynote at the Digital Distribution Summit in Australia on what indies can really expect to have to do to get their game accepted onto the Xbox Live Arcade, where the bar is an how it’s moving, and how to best hedge your bets and make sure that your game does as well as it possibly can.

Skip to 8 min in and then watch the entire video. It’s super business oriented but again, if you make games and are serious about making a living doing so then I would really recommend checking this out.

Comments Off

Digital distribution comparison

What a silly stock photo. It's like I don't even try anymore with these pictures. Let's just hope I don't get lazy with the writing al

There aren’t that many statistics on WiiWare, PSN, and XBLA sales out there, and it is very hard to draw a straight comparison between the different platforms. Simon Carless gave a great talk at GDC where he summed up his findings on the state of sales, but we wanted something a little easier to read at a glance.

Enter Dave Nelson, our resident Sloanie (MIT MBA) who took the time to dig up some sales stats on all three platfroms. For good measure Dave threw in some figures on Steam and iPhone sales too, just for comparison’s sake. The work is great, so we thought we’d post it here. Great job Dave!

Full chart is available here, after the jump. Continue reading →

1 Comment
Newer posts→