<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Fire Hose Games &#187; unity</title>
	<atom:link href="http://www.firehosegames.com/tag/unity/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.firehosegames.com</link>
	<description>Home of Slam Bolt Scrappers</description>
	<lastBuildDate>Tue, 31 Jan 2012 21:29:44 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>What We&#8217;re Playing: RunRunRunJump</title>
		<link>http://www.firehosegames.com/2010/02/what-were-playing-runrunrunjump/</link>
		<comments>http://www.firehosegames.com/2010/02/what-were-playing-runrunrunjump/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 17:15:10 +0000</pubDate>
		<dc:creator>Eitan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[What We're Playing]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[global]]></category>
		<category><![CDATA[jump]]></category>
		<category><![CDATA[run]]></category>
		<category><![CDATA[runrunrunjump]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.firehosegames.com/?p=902</guid>
		<description><![CDATA[RunRunRunJump is one of the best games to come out of last weekend's Global Game Jam <a href="http://www.firehosegames.com/2010/02/what-were-playing-runrunrunjump/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-903" title="All games should have a section where the hero has to run away from a rolling boulder. Classic." src="http://www.firehosegames.com/backend/wp-content/uploads/2010/02/RunRunRunJump.png" alt="All games should have a section where the hero has to run away from a rolling boulder. Classic." width="550" height="425" /></p>
<p>The <a href="http://www.globalgamejam.org/">Global Game Jam</a> was last weekend, and a lot of amazing games were made (for a recount of how one went down check out <a href="http://www.firehosegames.com/2010/01/global-game-jam-2010-artist-jason-reports-from-the-front/">Jason&#8217;s</a> <a href="http://www.firehosegames.com/2010/01/ggj-2010-the-most-heartbreaking-laughter/">awesome</a> <a href="http://www.firehosegames.com/2010/02/ggj-2010-post-mortem-ing-a-weekend/">dev blog</a>). A full run down of the more interesting Boston offerings is coming soon, don&#8217;t worry!</p>
<p>The current front runner for our favorite GGJ game? That would have to be <a href="http://gtproductions.net/projects/runrunrunjump ">RunRunRunJump</a>, a delightful and short game by Owen Macindoe, Scott Macmillan, Daniel Perry, Alex Schwartz, and Stephie Wu. The game is a simple platformer, but what is interesting is that the environment literally tells you what to do &#8211; if the ground says run, then run! If it says jump, then jump! The soundtrack is especially amazing as it is self referential as well &#8211; listen for a few seconds and you&#8217;ll know what I mean.</p>
<p>Of course, the theme of the game jam was deception so you should expect a couple of twists to be thrown at you as the game goes on. Keep playing though &#8211; the victory screen at the end of the game makes it all worthwhile.</p>
<p>One important thing to note is that the game requires the <a href="http://unity3d.com/webplayer/">Unity web player to work, download it here</a>. And then go play <a href="http://gtproductions.net/projects/runrunrunjump ">RunRunRunJump</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.firehosegames.com/2010/02/what-were-playing-runrunrunjump/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

